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Non-Human Race (100cp) This perk can be purchased once for each Level, and counts as a Level Specific perk for that level. For the duration of the picked Level, you are a member of a common non-human race existing in that level, such as an fantasy race like an elf or a dwarf in Fantasy Level, or alien race like Roswell Grey alien in Science Fiction Level, or even an anthropomorphic animal race like catgirl in Modern Occult Level. This alters your appearance, and provides ones or two minor advantages, such as darkvision, minor resistance to a form of magic, or a slightly enhanced ability like strength or dexterity. Outside of the Level for which it is picked, and after this Jump, this becomes an Alt-form, but the advantage it provides carries over to all your forms.Their reasoning being that everything from Generic First Jump gets rolled into your bodymod when you finish the jump, all Asari have Biotics, and Biotics would be super useful in quite a few gauntlets.
So I'm wondering if an Asari's Biotics count as more than a minor benefit, since to a mundane real-life human they are, or if the fact that humans can have Biotics in Mass Effect downgrades it from the major benefit of "you have super powers" to the minor benefit of "unlike everyone else, you're guaranteed to have the setting's common superpower"? Basically, I guess the question is if a "minor advantage" is scaled by real life or by the level/universe it comes from.
Also, aside from that, does anyone have any additional suggestions for forms that could make gauntlets easier? Things that come to mind are Dwarves from WoW having Stoneform which removes all poison, bleed, curse and disease effects when activated(and depending on which patch/point in time made you immune to more for the duration) and gives a physical damage reduction for 10 seconds, Night Elves from WoW which can turn invisible while standing in one place, and if I'm being boring about it, assorted races from D&D for Low Light Vision, Darkvision and/or minor boosts to one or two stats.
Updates to CritterDB - A tool for creating (and now exporting) creatures and NPCs
Original CritterDB post: https://www.reddit.com/dndnext/comments/49z610/i_made_a_website_for_dms_that_lets_you_create_and/
Since my last post I have made lots of updates to CritterDB, mostly based on the great feedback I received here! I want to update everyone on the progress and gather some more feedback, as I believe I have solved most of the pressing concerns.
- You can now save a creature's stat block as an image! It comes with a few simple toggles such as show background, show border, and also for landscape mode. There are still a few quirks that I would like to eventually fix up, but for now this should let you start exporting stat blocks and let me get a feel for how people are using it. The quirks mostly revolve around the fact that the stat block being exported must be fully visible within your window. Not really a problem in most cases, but if you are working within a small browser frame it may be an issue. I added some text to make sure this is clear.
- The site now mostly functions on Firefox, aside from some remaining visual quirks, and it should function on IE although I haven't tested. Sometime soon I plan to do a full pass to fix any cross-browser issues, but you can at least somewhat use it now. Although really Chrome is still very much the preferred browser for the site.
- Improved rendering time for large bestiaries. This is still something that could use improvement, but for now those should render much more quickly for you!
- Added the ability to generate a Spellcasting or Innate Spellcasting ability for spellcasting monsters and NPCs - this should save a ton of time spent on tedious formatting.
- Improved bestiary filtering capabilities. You an now filter by faction and environment as well as name and CR. You can also specify boolean operators 'and' and 'or' between each of your filters to create more complex filters.
- Added a field to let you set a custom hit die size. This is auto-filled for you based on the creature's size, but you can set it to whatever you want.
- Greatly improved clarity when adding languages, senses, resistances, etc (anything that uses the 'chips' UI). If you click outside the area it will save whatever you were typing, and it is also more obvious that you should press enter to submit an item.
- All text areas, such as description or ability blocks, now accept newlines and spaces without you having to use HTML. This should make it much easier to format abilities correctly.
- Added legendary actions.
- Added the elemental actions.
- Added the grappled and petrified conditions.
- Added the ability to reorder a creatures abilities. This still feels slightly clunky so I will most likely revisit at some point.
- Fixed skills and saving throws so that you can enter a value of 0.
- Bonus damage on attacks no longer recieves modifier from ability score.
- Fixed a bug causing many ranged weapons to generate a null damage type.
- Increased text size on stat block to make it more readable while in the middle of a session.
- Fixed a bug causing the 'Reset Password' page to malfunction.
- Fixed a bug causing 'Generate Attack' to incorrectly capitalize damage types.
- The filter button now stays in an active state when there are active filters to prevent confusion.
- Add capabilities for public bestiaries, the first of which will be the creatures from the SRD. This will be awesome but is a fair amount of work so I have been knocking out smaller tasks first.
- Fix cross-browser issues. Firefox still has some visual problems, and I assume IE does as well. iOS seems to be having issues with the bestiary list page, so I need to get my hands on an iPhone and fix that up.
- Create a better home page rather than just confronting first time users with a login page. This will likely happen after I add in public bestiaries, as those will be a cool thing to show on the home page.
- Export stat block to HTML
- Autofill for abilities based on name. For example, if you type 'Pack Tactics' it should fill in with the standard pack tactics ability. This is just a ton of data entry that I will put off for a day when I am brain dead (unless someone is excited to do this...let me know and I will give you a framework for the JSON file :)).
- CR calculator helper
- Autofill special abilities based on race. Hill Dwarves are causing the hold up on this since they modify hit points outside of the normal way.