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Gaming 2.0 - Noobification in Gaming - A Competitive Gamer's Rant
Back in my Elementary school days, I remember playing Mario Party with my first ever crush. To this day, I still love Mario Party. It had mini games that always gave the more “skilled” player the win. It was a party game that had a great mix of competition with a slight pinch of luck to swing the outcomes occasionally. There was even a lawsuit in which a bunch of pussy gamers complained from having blisters from rotating the joystick too much, I swear I can’t make this shit up. Oh and the girl, well she is still pretty cool too, probably because she played the original Mario Party, but I digress.
The Mario Party series kept moving forward for over 10 years and man what a joke it has become, it’s as if you can see the skill being sucked out of the franchise to make room for more luck. Now we are seeing mini games like the one from Mario Party 9 which required the player to literally pick between different fishing poles, pick the wrong one and you lose. While I admit that this concept would add an almost appropriate level of simplicity in say, dealing with women it does not actually make for gaming with a replay value. This simplified account of the evolution of Mario Party pretty accurately depicts the big picture of what we as gamers are seeing now: Gaming 2.0.
Gaming 2.0, or “Noobification in Gaming” is a term I’ve been using for a while now as an explanation for game developers inherent need to now provide form over function.
Gaming 2.0 birthed the recycled Call Of Duty formats we see every year. Now, don’t get me wrong, Call of Duty:MW3 surely could have been an AMAZING title. The reason it falls short of being a legendary game is not because it’s lacking production value, but because of the developers consistent refusal to capitalize on an excellent formula and execute the gameplay in a way that rewards talented play. In the latest COD, when playing multiplayer flanks oddly always are a possibility and I am punished for not wanting to go full rambo every second of the game. This is because Gaming 2.0’s devs ultimately worry less about creating a truly polished title and more about getting the whole family to “enjoy” the game. Gaming 2.0 is enjoyment for the masses and is the equivalent of choosing checkers instead of chess because it is dauntingly complex. I think multiplayer leads should direct their teams with the winner in mind. And the winner should win, because he is actively trying to use every known advantage to punish a less prepared player and not because he grabbed a random fishing pole.
Gaming 2.0 aims to ensure every player “has fun”! This concept infuriates me, because by definition it implies that winning is not fun. Daniel Tosh should have said “Try to frown on a killing streak.” Sadly though Gaming 2.0 panders towards weaker individuals, those who want things fed to them. I love Halo CE, singleplayer and multiplayer. However with every subsequent Halo release, the games become more and more Gaming 2.0 with nerf after fuckin’ nerf. Here’s a list of all the changes that now have been applied to Halo as the franchise nears Halo 4 release.
“The pistol nerfed, melees now lunge, no damage from falling, spawns are completely randomized, Spartans all take more shots to kill, weapons respawn much later, fire too quickly and you miss more shots, weapons now have reduced ammunition, shields recharge faster, powerups nerfed, no longer able to use nades in order to move weapons, bullet magnetism increased...”
Exhausting isn’t it? It’s almost as if any incentive players have to find and advantage is met with the reality that Gaming 2.0 devs will seek to destroy the advantage in the following release. In the Gaming 2.0 era, this happens in every game. Even Starcraft 2 while a great game, patches the majority of its issues by nerfing units as opposed to buffing them. Imagine if one day the NBA was like: “Blake Griffin is too good at dunking, dunks will now only be allowed in fast breaks or if the player is clearly uncontested.” I postulate, that this approach applied to gaming will make it difficult to continue to push gaming into the realm E-Sports if every display of dominance results in an easier game.
But Gaming 2.0 just shouldn’t be so damn depressing. Look at the beautiful graphics, storylines and music that is being produced by these devs now. It’s about the gameplay though. What personally irks me is that I feel gaming as a viable outlet for competition is becoming suffocated by the python-like grip of a the modern gamer. That gamer who refuses to accept a loss as an excuse to practice more but instead to complain ad nauseum that tactics, weapons and maps aren’t “fun” to play against. That gamer who in Mario Party prefers mini games that involve grabbing a random fishing pole for a victory as opposed to sweat inducing button-mashers. That gamer who seems to enjoy COD the most when he spawns, sprints into combat and dies over and over again. Gaming 2.0 is the time for “that” gamer and it’s sad because as a competitive gamer it actually breaks my heart to know that gaming’s staple weaponry: the original Halo CE pistol or the 1.3 CS AWP will continue to be viewed less as tools for hardened veterans to express gaming dominance and more as obstacles that historically reduced the game’s accessibility for the player whose idea of fun is not being arsed to have to think in a videogame.
I feel like I will one day be 80 preaching to my grandkids about:
“Back in my day, Call of Duty: Modern Warfare 55 was Call of Duty: Modern 2! And I used to go 25-0 and WIN THE FUCKING GAME.”Thanks for taking the time to read my rant! I really did not write this just to piss and moan, but to generate discussion for us gamers, so lets hear what you all think! -<3 n3ac3y
“Boring! Grandpa, Modern Warfare 55 multiplayer is awesome as just a big cutscene. You press “A” and watch your soldier go Rambo. When he dies, you do it all over again.”
“... Kids these days :’( “
tl:dr; Blah blah games are for noobies now blah blah 2.0. =)