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No cd protected patch 1.4 The guild 2 my latest blog post. AI can now call the guards if you try to extort protection money (This will result in. Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases. Guild House – Altinova; No. 2. Guild House – Altinova; These are currently the only Guild houses that allow you to craft a galley. One-click unsubscribe later if you don't enjoy the newsletter. Necromancer shroud is insanely ... - Guild Wars 2 Forums https://familycenter33.ru/crack/?key=532.
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The Guild 2 games have a problem with more recent versions of Windows and after launching the game there might be no intro video and your computer will just freeze at a black screen needing a hard. Use the protected patch if you bought one of the earlier Guild 2 releases and cannot install the other patch (the game will ask for a protected patch). Selling High End 1-24 Hours Guild gift lv16 to lv30, can be transfer immediately. Sanctum 2 Keygen Key Generator Crack 2020; FR Crack cl wifi avec Reaver 1 4 sous Backtrack 5. Guild Wars 2 Rytlock Pop! Returns should be securely packaged and mailed to the Guild Shop of St. John the Divine at.
Guild and Declaration of War: blackdesertonline
Key Terms; 4.2 Abbreviations; 5 General Running Knowledge. OneBookShelf is a digital marketplace company for both major and indie games, fiction and comics. Many guilds will keep meaningful notes in those fields including the the player names for alts.
Looking for Insight on Something Fun (and a tad silly): A contract for a group of adventurers in a Dungeons and Dragons game
The text of the contract can be found below (it's rather long) or you can find a formatted version here: link!
Mods, if you think that for whatever reason this post is inappropriate, you have my apologies. Feel free to delete the post as you see fit.
Contract for Hiring the Adventuring Services of [Insert Party Name Here]
This independent contractor agreement (the “Agreement”) is made and entered into as of ____________ (the “Effective Date”) between [Insert Party Name Here], an independently incorporated adventuring problem solving and research body (the Adventurer), and _________, a ______ ___________ (the “Contractor”) (collectively, the “Parties”).
The Contractor requests the Adventurer to perform services (stipulated below); and
The Parties therefore agree as follows:
1.0 Term and Termination.
1.1. This Agreement takes effect immediately as of the Effective Date, and remains in full force and effect until the Adventurer has completed the Services (the "Term"), unless earlier terminated under this Section 1.
1.2. Either Party may terminate this Agreement for cause by providing the other Party written notice if the other Party: (i) is in material breach of this Agreement and has failed to cure such breach within five (5) days after its receipt of written notice of such breach provided by the non-breaching Party; (ii) engages in any unlawful business practice related to that Party's performance under the Agreement; or (iii) files a petition for bankruptcy, becomes insolvent, acknowledges its insolvency in any manner, ceases to do business, makes an assignment for the benefit of its creditors, or has a receiver, trustee or similar party appointed over any part of its property.
1.3 The Contractor agrees that they shall not hire any competing adventuring individuals, bands, companies, corporations, etc., to accomplish the services stipulated below while the Adventurer is still under contract. Such a violation of the Agreement shall result in immediate payment by the Contractor to the Adventurer of the agreed upon sum plus an additional penalty fee of 50%.
1.4 Any attempt by one Party to coerce the other into singing this Agreement, whether by magical or mundane force, shall immediately render the Agreement null and void in its entirety.
2.0 Adventurer Services.
2.1. During the Term, the Contractor may engage the Adventurer to provide the following services as needed (the "Services"), or other such services as mutually agreed upon in writing by the Parties.
2.2. Unless stipulated otherwise in the Agreement, the Adventurer shall provide all necessary equipment to perform the Services. If the Adventurer has obtained employees or agents (the "Adventurer Personnel"), the Adventurer shall be solely responsible for all costs associated with the Adventurer Personnel.
2.3 As a result of providing the Services, the Adventurer or Adventurer Personnel may come into the possession of valuable goods (the "Treasure"). Any such Treasure shall be considered the sole property of the Adventurer.
2.4 The Services to be provided to the Contractor by the Adventurer are as follows:______________________
2.5 The agreed upon payment for the completion of the Services and fulfillment of the Agreement by the Contractor to the Adventurer is as follows:____________________
2.6 Upon completion of the Agreement, he Contractor shall remit payment to the Adventurer within 24 hours of request.
2.7 The Contractor shall not be responsible for taxes, levies, or fines derived from the Adventurer's net income or for the withholding and/or payment of any royal taxes, guild fees, church tithes or other legal requirements applicable to the Adventurer.
3.0 Independent Adventurer Status.
3.1. The Parties intend that the Adventurer and any Adventurer Personnel be engaged as independent contractors of the Contractor. Nothing contained in this Agreement will be construed to create the relationship of employer and employee, principal and agent, partnership or joint venture, or any other fiduciary relationship.
3.2. The Adventurer may not act as agent for, or on behalf of, the Contractor, or to represent the Contractor, or bind the Contractor in any manner unless stipulated as such in the Services. 3.3. The Adventurer will not be entitled to worker's compensation, retirement, insurance, or other benefits afforded to employees of the Contractor.
3.4 Any attempted claim of ownership upon the eternal soul(s), life-force(s), life(lives), servitude(s), or any such physical, mystical, arcane, metaphysical, or spiritual aspect, etc., of the Adventurer by the Contractor shall immediately and unequivocally be considered null and void from the outset. Any attempt to claim ownership upon the eternal soul(s), life-force(s), life(lives), servitude(s), or any such physical, mystical, arcane, metaphysical, or spiritual aspect etc., of the Adventurer by the Contractor shall result in the immediate and irrevocable transfer of ownership of the eternal soul(s), life-force(s), life(lives), servitude(s), or any such physical, mystical, arcane, metaphysical, or spiritual aspect etc., of the Contractor to the Adventurer along with any rights to any and all property, whether real or movable, privileges, and titles belonging to the Contractor at that time.
4.0 Representations. Both Parties represent that they are fully authorized and empowered to enter into this Agreement, and that the performance of the obligations under this Agreement will not violate or infringe upon the rights of any third-party, or violate any agreement between the Parties and any other person, fir,m or organization or any law or governmental regulation.
5.0 Indemnification. The Adventurer shall indemnify and hold harmless the Contractor, its affiliates, and its respective officers, directors, agents, and employees from any and all claims, demands, losses, causes of action, damage, lawsuits, judgments, whether direct or consequential and including attorneys’ fees and costs for any injury, Physical, Mental, or Spiritual, sustained by the Adventurer or Adventurer Personnel.
6.0 Confidential Information.
6.1 Each Party (on its behalf and on behalf of its subcontractors, employees or representatives, or agents of any kind) agrees to hold and treat all confidential information of the other Party, including, but not limited to, trade secrets, arcane incantations, employee and customer information, demonic true-names, magical artifact locations, and any other information that the receiving Party reasonably should know is confidential (“Confidential Information”) as confidential and protect the Confidential Information with the same degree of care as each Party uses to protect its own Confidential Information of like nature.
6.2 Confidential Information does not include any information that (i) at the time of the disclosure or thereafter is lawfully obtained from publicly available sources generally known by the public (other than as a result of a disclosure by the receiving Party or its representatives); (ii) is available to the receiving Party on a non-confidential basis from a source that is not and was not bound by a confidentiality agreement with respect to the Confidential Information; (iii) has been independently acquired or developed by the receiving Party without violating its obligations under this Agreement or under any legitimate law, or (iv) the disclosure of which to third parties is necessary to the continued life, health, and property of the Adventurer, the security of the Realm, the continued existence of the Prime Material Plane, the necessary continuation of the hostilities which constitute the Blood War, and/or the existence of the Multiverse.
7.0. Liability. EXCEPT WITH RESPECT TO THE PARTIES’ INDEMNIFICATION OBLIGATIONS AS WELL AS ANY AGREED UPON TERMS STIPULATED WITHIN THE AGREEMENT, THE ADVENTURER SHALL NOT BE LIABLE TO THE CONTRACTOR FOR ANY SPECIAL, INDIRECT, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES ARISING FROM OR RELATED TO THIS AGREEMENT, INCLUDING BODILY INJURY, DISFIGUREMENT, MENTAL HARM, DERANGEMENT, ANGUISH, SPIRITUAL TURMOIL, DEMONIC POSSESSION, DEATH, UNDEATH, LOSS OF REVENUE, OR PROFITS OR OTHER BENEFITS, LOSS OF PROPERTY, AND CLAIMS BY ANY THIRD PARTY, EVEN IF THE PARTIES HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE FOREGOING LIMITATION APPLIES TO ALL CAUSES OF ACTION IN THE AGGREGATE, INCLUDING WITHOUT LIMITATION TO BREACH OF CONTRACT, BREACH OF WARRANTY, NEGLIGENCE, STRICT LIABILITY, AND OTHER TORTS.
8.0 Disclaimer of Warranty. THE WARRANTIES CONTAINED HEREIN ARE THE ONLY WARRANTIES MADE BY THE PARTIES HEREUNDER. EACH PARTY MAKES NO OTHER WARRANTY, WHETHER EXPRESS OR IMPLIED, AND EXPRESSLY EXCLUDES AND DISCLAIMS ALL OTHER WARRANTIES AND REPRESENTATIONS OF ANY KIND, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT. THE ADVENTURER DOES NOT PROVIDE ANY WARRANTY THAT OPERATION OF ANY SERVICES HEREUNDER WILL BE UNINTERRUPTED OR ERROR-FREE.
9.0 Miscellaneous Provisions.
9.1. This Agreement, and any accompanying appendices, duplicates, or copies, constitutes the entire agreement between the Parties with respect to the subject matter of this Agreement, and supersedes all prior negotiations, agreements, representations, and understandings of any kind, whether written, oral, or psychic between the Parties, preceding the date of this Agreement.
9.2. This Agreement may be amended only by written agreement duly executed by an authorized representative of each party.
9.3. If any provision or provisions of this Agreement shall be held unenforceable for any reason, then such provision shall be modified to reflect the parties’ intention. All remaining provisions of this Agreement shall remain in full force and effect for the duration of this Agreement.
9.4. This Agreement shall not be assigned by either party without the express consent of the other party.
9.5. A failure or delay in exercising any right, power, or privilege in respect of this Agreement will not be presumed to operate as a waiver, and a single or partial exercise of any right, power, or privilege will not be presumed to preclude any subsequent or further exercise, of that right, power, or privilege or the exercise of any other right, power, or privilege.
9.6. When signed and sealed upon the Prime Material Plane, this Agreement is to be governed by and construed in accordance with the laws of the kingdom, principality, state, or territory within which this Agreement is signed and sealed without reference to any principles of conflicts of laws, which might cause the application of the laws of another state. Any action instituted by either party arising out of this Agreement will be brought, tried, and resolved by the nearest, unbiased, judicial authority which has competency in such matters. The Parties shall agree upon the judicial authority to be approached in such an event. If such an agreement upon a judicial authority cannot be made by the parties, the choice of judicial authority shall reside with the Adventurer.
9.7 When signed and sealed upon a plane of existence other than the Prime Material Plane, this Agreement is to be governed by and construed in accordance with the laws of the kingdom, principality, state, or territory upon the Prime Material Plane within which the Adventurer has established domicile or quasi-domicile without reference to any principles of conflicts of laws, which might cause the application of the laws of another state. Any action instituted by either party arising out of this Agreement will be brought, tried, and resolved by the nearest, unbiased, judicial authority which has competency in such matters. The Parties shall agree upon the judicial authority to be approached in such an event. If such an agreement upon a judicial authority cannot be made by the parties, the choice of judicial authority shall reside with the Adventurer.
9.8 The Parties freely agree to willful submission to the casting and use of the spell known as Zone of Truth during any legal proceeding arising out of this Agreement.
The Parties are signing this Agreement on the date stated in the introductory clause.
[Insert Party Name Here]
*Edit: changes/additions to paragraphs 9.6-9.8 to account for signing in alternate planes of existence.
5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 66)
Thank you for giving me a reason and desire to return and continue these videos and posts! You guys rock! ;)
So now, let's get to my 5 tl;dr mobile gaming recommendations based on the games I've played this week.
Am I wrong about these games? Let's have a friendly discussion below.
New to these posts? Check out the first one from 64 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
To the games!
Zombie Combat Simulator [Game Size: 291 MB] (free)Genre: Shooter / Zombie - Offline Playable
Zombie Combat Simulator is a third-person team shooter with online, LAN, and offline game modes where we fight as a team against hordes of zombies.
At the start of every match, we get to pick two weapons for free, and more advanced weapons are unlocked as we level up, through iAP, or by watching an ad, which will give a trial for new weapons that lasts until we close the game.
The biggest appeal of this game is the LAN and sandbox modes, the latter of which allows us to change the rules of the game, the spawn system for the zombies, and much more.
Google Play: Here
First Impressions / Review: Here
Clone Armies [Total Game Size: 103 MB] (free)Genre: Action - Offline
Clone Armies is a 2D action game where we control a character with a gun as we try to take out as many enemies as we can before we die. When dead, we can respawn as a new character, while a clone repeats exactly what we did before dying.
The single-player game mode has 30 very difficult levels, and the multiplayer mode has us first fight against an opponent's defense setup, and in round 2 protect against the opponent's attack.
The game monetizes through a $2 iAP to unlock the sandbox game-mode, and through selling premium currency, which can be spent on opening crates won through PVP instantly, which will unlock new characters and allow us to level up existing ones.
Google Play: Here
First Impressions / Review: Here
Boxing Star [Game Size: 454 MB] (free)Genre: Sport / Boxing - Online
Boxing Star is a new boxing sports game by 'Battle of Arrow'-developer FourThirtyThree. The controls are swipe and tap-based, but much more interesting and difficult to master than typical fighting games, which means it takes some actual skills to win matches!
The game has singleplayer story-missions as well as a non-real-time multiplayer mode, and the entire game is of extremely high quality, including well-thought-out and fun characters.
Sadly, however, the game is very grindy and does become pay2win later on, as we can both pay to unlock new gear faster AND spend premium currency on recovering health in-between rounds.
Would I recommend the game? Absolutely, as the gameplay is great fun, but I wouldn't recommend playing further than to the point where the game becomes one big grind. At that point, just stop and take the game for what it has been :)
Google Play: Here
First Impressions / Review: Here
MapleStory M [Total Game Size: 1.78 GB] (free)Genre: MMORPG / Roleplaying - Online
2D fantasy MMORPG 'MapleStory Mobile' was finally globally released this week, and if you want to play it yourself, be aware of the 1.4 GB patch and be sure to check out the game's sub-Reddit for tips on getting started.
The joystick control works decently (takes a few minutes getting used to), but the game has two auto-systems, which most players use to travel the world; auto-quests, which can be used at all times, and auto-battle, which we have 2 hours of every day.
Players that want more auto-battle time can buy it for premium currency, and apart from that, the game mostly monetizes through cosmetics and boxes that can unlock legendary equipment.
So is the game pay2win? Yeah, it is (you can pay for the "bot" and to acquire better gear faster). But does it mean free players can't compete? No, it doesn't. In fact, I know of a person among the top 60 players who have never spent a dime on the game.
The game is very high quality, the character progression interesting, and it has dungeons, guilds and a ton of content, but if you despise auto systems, maybe just skip this one.
Google Play: Here
First Impressions / Review: Here
Dead Island: Survivors [Total Game Size: 1.24 GB] (free)Genre: Tower Defense / Action - Online
Dead Island: Survivors is a high-quality Tower Defense game by "Galaxy on Fire" developer Deep Silver, where we setup a defensive structure of turrets AND control a character running around the map, defending the islands from hordes of zombies in 2-3 minute matches.
Controls work great, and the characters are fun, with awesome-looking abilities that can be used in-battle.
Sadly, however, upgrading turrets requires either waiting without being able to use it while it's upgrading, or gathering enough cards, which together with new weapons for our main characters, are unlocked through chests that we have to wait to open.
A great game that is ruined through wait-times and the overall monetization.
Google Play: Here
First Impressions / Review: Here
TL;DR Video Summary (with gameplay) of last week's 5 games: https://youtu.be/17jPiry_z-Q