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[SECRET] CHESS Technology Insert Program

The Combat Hardware Enhancement Solutions Suite Technology Insert Program

The end of the Second American Civil War affords a unique opportunity to integrate lessons learned by American Republic Forces into extant CHESS development. Additionally, new technologies and capabilities have recently become readily available, which can be used to improve certain systems already covered by the program.

Infantry Weapons

M4A2 Carbine Upgrades

As the State Defence Forces’ standard service rifle, the M4 Carbine saw heavy usage during the duration of the American conflict, but possesses several features that are in desperate need of upgrades. Likewise, the weapon’s 5.56 NATO has reached an evolutionary dead end performance-wise. Given the large number of M4s in service with the American Republic armed forces, complete replacement of these weapons would be cost-prohibitive. Instead, the American Republic has authorized upgrading the entirety of the M4 inventory to its M4A2 configuration, which replaces each weapon’s optics, hanguard, barrel, and bolt with modernized counterparts.
The standard-issue Trijicon M150 RCO and Aimpoint M68 CCO are both outdated optical systems. Both are to be replaced by the rail-mounted digital sight developed for the M17 ARBR. To enable direct video-streaming from the weapon sight, the Carapace helmet’s augmented-reality HMD will be converted into a smartglasses form factor. The wearable will also provide the standard infantryman access to information provided by the Battlespace Aspect Management System, increasing overall situational awareness.
The M4’s current “quad” Picatinny rail handguard system is directly-attached to the front of the barrel at the front sight. This means that any pressure exerted on the rails by the shooters will have a significant effect on the weapon’s accuracy. This problem is resolved by the installation of a Commercial-Off-The-Shelf (COTS) free-floating tube rail system from Pennsylvania-based Geissele Automatics. Following integration, the barrel will be unaffected by any pressure from the shooter’s grip. The tube rail also lowers overall weight of the weapon, makes it easier to grip, and allows for ad hoc creation of additional attachment space via direct mounting interfaces.
The .224 Valkyrie offers superior range, energy, and muzzle velocity advantages over 5.56 NATO while representing the upper bound of cartridges that can still be fired from an assault rifle on full-automatic without compromising shooter accuracy. Critically, the round’s similar form factor ensures compatibility with the majority of M4 components, allowing minimal changes to be made to adapt the weapon to fire it. Each M4A2 will be reconfigured with barrel and bolt replacements designed to accommodate the slightly-larger caliber.
To take advantage of the M4’s current firing mechanism, a .224 Valkyrie derivative of True Velocity’s 6.8mm composite-cased ammunition with a tungsten core will be developed. The inexpensive polymer case of each bullet will also reduce the overall costs and weight of M4 ammunition substantially, leading to advantages with both soldier endurance and logistics. The round is expected to enter service by the beginning of next year.
Each M4A2 upgrade is expected to cost under $200 dollars due to the large number of COTS components, and will be performed over the next year. With the M17 ARBR becoming the standard-issue rifle for Carapace operators, the entire M4 inventory will be reassigned for redistribution to unaugmented infantry.

Replacing the Squad Automatic Weapon

The M249 LMG is widely considered both heavy and unreliable, and is in dire need of replacement. The American Republic plans to completely retire the weapon, and has formally selected AAI Corporation’s proposal for the Next Generation Squad Weapon (NGSW) Program as its replacement.
The M250 NGSW-AR is a fully-automatic belt-fed Squad Automatic Weapon (SAW) designed to fire 6.8mm Cased-Telescoped (CT) or Caseless ammunition. Each CT round uses a lightweight polymer shell to fully envelop a tungsten-core projectile, leading to reduced overall length and weight compared to its predecessor. As the system is also significantly-louder than the weapon it is meant to replace, the M250 can also be rigged up with a removable suppressor and flash hider, as needed. The NGSW-AR also rail-mounts the digital sight developed for the M17 ARBR, and offers full compatibility with BAMS-integrated smartglasses.
At a price point of $4500 each, the American Republic plans to issue the M250 to all automatic riflemen over the next year.

Anti-Materiel Rifle Procurement

The protection offered by powered armor infantry systems has far outpaced the stopping power of standard-issue weapons. As global proliferation of these exoskeletons throughout modern militaries continues, unaugmented American Republic infantry will require a high-caliber, anti-materiel solution for the modern battlespace.
Arizona-based K&M Arms, Inc. has been offered a single-source contract to produce the Leader 50 A1 (the latest iteration of the MICOR Leader 50) as the American Republic ground forces’ Designated Marksman Rifle of choice. Touted as the world’s shortest and lightest .50 BMG rifle, this highly-compact semi-automatic anti-materiel rifle will be distributed to all SDMs over the next year, providing much-needed firepower to American Republic fireteams. Under a hundred centimeters in length, the bull-pup configuration of the weapon makes it ideal for maneuvering through dense urban environments. The rail-mounted digital sight developed for the M17 ARBR is installed as the weapon’s default optics solution, though operators will also have the option to use the advanced long-range targeting system designed for the MK 26 RAMSAW. Each Leader 50 A1 will be procured for issue to our squad designated marksmen at a per unit cost of $6800, based on manufacturer specifications. Similar to the M4A2, the weapon is slated to fire a tungsten-cored .50 BMG derivative of True Velocity’s composite-cased ammunition, lowering ammunition costs and weight.

Armor Advancements

Scale Mk2

Originally developed by GDLS as part of the Carapace ecosystem, Scale composite plate provided superior lightweight protection for American Republic infantrymen during many of the Civil War’s pitched conflicts. During the Battle for Dallas-Fort Worth, it was observed that graphene elements of the composite plate could be rendered flammable under extremely specific circumstances, and is suspected to be one cause of several first-degree burn casualties. To reconcile this inherent danger, Scale Mk2 has been developed with the help of the Massachusetts Institute of Technology with aims to replace most carbon-based components with flame-retardant Boron Nitride equivalents.
One-dimensional forms of boron (including two-atom-wide ribbons and single-atom chains) have mechanical stiffness on a par with the highest-performing known nanomaterials, but what makes them most interesting is their unique transformative capabilities. 1D Boron possesses two well-defined phases which are fully interchangeable, allowing a chain to transform into a ribbon and back again in a process known as “reversible phase transition.” If metallic ribbons of boron are stretched, they morph into antiferromagnetic semiconducting chains, and fold back into ribbons when released. This flexible property to shift between phases allows 1D Boron to act as nanoscale, constant-force springs.
MIT’s techniques for the fabrication of large-area hexagonal boron nitride thin films can be leveraged towards the industrial-scale production of various Boron Nitride nanomaterials. Of specific interest to the improvement of Scale are borophene and boron nitride nanothreads, which can be used as direct substitutions for graphene and diamond nanothread fibres in the original design without impacting ballistic protection. Other Boron Nitride nanoscale technologies that MIT plans to explore as part of the initiative include the development of Boron Carbyne Complexes, Boron Nitride Nanotubes, and Boron Fullerenes, which may be used for further reinforcement of Scale Mk2.
Development of Scale Mk2 also includes an explicit derivative expected for use on heavy combat robots and light armored vehicles. Based around an electric armor solution, this heavier Scale Mk2 variant consists of two electrically-conductive graphene-gilded ceramic armor shells separated by an insulated borophene-boron nitride nanothread composite plate. The outer layer of graphene film remains electrically-charged by the platform’s onboard power, whereas the inner film stays grounded. If a shaped charge penetrates both shells, the metallic jet forms a bridge between the conductive graphene layers, causing the stored electrical energy to discharge rapidly and vaporize the penetrator before it can do further damage. This allows heavier variation of Scale Mk2 to provide a level of protection similar to reactive armor solutions at a much lighter overall weight.
Both flavors of Scale Mk2 are expected to roll out across American Republic State Defence Force and Army National Guard units by 2045, with upgrades expected to Carapace armored exosuits, light armored infantry carriers and logistical vehicles, and heavier combat robots over the following year.

Modular Organic Directed-Energy Active Protection Suite Enhancements

UV SHiELD technology will be integrated into MODEAPS to enhance the effectiveness of its onboard high-energy fibre laser. By installing a miniaturized frequency doubler module, the suite will receive greater effective ranges in its C-RAM and Counter-UAS applications. MODEAPS’ umbrella of protection can therefore be expanded around each platform, with the directed energy weapon putting more energy onto incoming targets at further distances.
To provide even further protection, MODEAPS will also be fully-integrated with Raytheon’s Quick Kill 2.0 APS solution, which provides the system with a launcher module containing 8-16 interceptor missiles.
Provided integration of the UV laser and Quick Kill technologies is successful, MODEAPS deployment is expected to occur without disruption.

Combat Robotics

Carapace Evolved

Carapace Exoarmor has proven itself as an indispensable tool for infantry protection over the entire course of the Second American Civil War. Aside from a rework of the Scale protective layer, several upgrades have been proposed for the powered armor suit to increase its overall utility for future combat scenarios.
Notably, Block II will be able to function completely independent of human operators, transforming the Carapace Exoarmor into an autonomous, armed bipedal robot. Modifications have been made allowing a standing suit of powered armor to quickly envelop an infantryman, allowing biometrically-authorized operators to rapidly don or shed the exoskeleton as needed. Each Carapace suit will also house a sub-sentient artificial intelligence created from a development branch of the BAMS AI known as the Information Verification Agent - Navigation Autonomous (IVA-NA). IVA-NA is capable of independently managing the Carapace Exoarmor’s movement and weapons based on operator directives issued by either encrypted data links or verbal command cues, and is capable of acting as a literal force multiplier on the battlefield.
The Carapace Exoarmor system will undergo a significant amount of waterproofing for its onboard electronic systems, superconducting electrical motors, and Li-Air battery system. Following the integration of these measures, the powered armor set will be rated to operate after being submerged up to eight feet in either fresh or salt water, allowing it a broader set of applications.
Following the seizure of former United States satellite control centers, satellite datalinks have also been included as part of the expanded BAMS netrocentric warfare suite, offering enhanced situational awareness for Carapace operators.
Carapace Block II upgrades of existing systems are expected to cost $50,000 per unit, with a sticker tag price of $300,000 per net new build. Upgrades are to be undertaken over the next three years.

Auxiliary Mobile Independent Ground-combat Operative

The widely-available KineAssist 2.0 serves as a COTS base platform for the development of the Auxiliary Mobile Independent Ground-combat Operative (AMIGO). Primarily designed as a point man for dynamic entry during breach and clear operations during urban combat, AMIGO is a highly-resilient bipedal combat robot. Operated by a sub-sentient artificial intelligence, AMIGO is designed to remain fully operational even while taking severe punishment thanks to a large number of armored and redundant systems.
Heavily-armored Li-Air batteries are used to power Bodine Electric Company-sourced superconducting electric servo-motors tuned for maximum torque, giving AMIGO augmented upper and lower body strength. The onboard Li-Air electrical storage system is also used to provide charge for Scale Mk2 Electric Armor plating, which reduces the robot auxiliary’s susceptibility to blasts and shaped charges from ATGMs, allowing it to quickly enter after a breaching charge. AMIGO is shielded against EMP attack, with faraday cages placed around all sensitive electronics. The robot is also hardened against cyberattack, with a pad-based QKD exchange required prior to entering the combat zone to confirm the identity of its handler.
Each AMIGO carries the M17 ARBR as its standard armament, reconfigured to use a high-capacity drum magazine. The AMIGO is also able to carry up to six spare drums on its person, and can also be issued other firearms and heavier weapons by its handlers. The highly-adaptable artificial intelligence and built-in gyroscopic stabilization provides the AMIGO with excellent marksman-like precision on a wide range of ordnance, allowing the robot’s payload to be customized based on mission profile.
A trio of 8K resolution 360-degree IR, UV, and visual light optical cameras, multiple acoustic gunfire locators microphones, and miniature weapons locating radar arrays deliver sensor-fused all-aspect awareness in the cluttered urban environment. Quantum-encrypted BAMS-integrated laser and radio data links can be used to stream high-definition video and radar imaging directly to the HMDs of Carapace operators, allowing for increased situational awareness of human operators.
The AMIGO also maintains an internal self-destruct mechanism based on M18 Claymore directional fragmentation anti-personnel mines. Using a targeting system derived from the Iron Curtain APS, a crippled AMIGO is able to detonate up to twelve charges in a 360-degree arc, firing steel balls and shrapnel towards targets within a 100 meter radius. The AMIGO’s onboard AI is used to discriminate between targets, preventing friendly-fire incidents.
AMIGO is designed as an expendable robotic auxiliary, and is expected to maintain a unit cost of $8000, thanks to a large number of COTS components. 50000 orders for AMIGO units have been placed after development completes in three years, for manufacture in GDLS factories.

Tactical Heavy Unmanned Ground System

The American Republic’s Phoenix Combat Teams operated almost as a live-fire testbed for combat robotic solutions. One capability that the 1st and 2nd Phoenix found they lacked during the Siege of Dallas was a heavyweight weapons system capable of scaling difficult (and damaged) urban terrain.
The Tactical Heavy Unmanned Ground System (THUGS) is an upscaled derivative of the Boston Dynamics’ Legged Squad Support System designed to operate as a heavy fire support platform in urban combat environments, though modified to act as a hybrid wheeled-legged Unmanned Ground Vehicle (UGV). THUGS maintains a low profile, low center of gravity spread on four pylons for maximum stability, and minimal target area to support its mission profile.
The UGV's four wheeled-leg retractable modules enables mixed-mode operation, allowing THUGS to alternate between rapid wheeled deployment on paved roads and excelled legged mobility on uneven terrain. Utilizing powerful superconducting servo-motors sourced from the Bodine Electric Company, the quadrupedal THUGS is able to operate on internal high-capacity Li-Air Battery stores for up to 168 hours of continuous operation, with sensitive electronics shielded by Faraday cages. The robot is passively protected by a combination of E Ink-based Dynamic Camouflage and the electric armor variant of Scale Mk 2, and mounts the Quick Kill-integrated MODEAPS system for active protection.
Each THUGS unit utilizes the same sub-sentient AI, quantum-encrypted BAMS-integrated laser and radio data links, QKD authorization system, 8K 360-degree optical camera suite, acoustic gunfire locator system, and weapons locating radar found in the smaller AMIGO, offering shared logistical commonality.
Each THUGS unit is intended to be highly-modular with multiple configurable packages. In its default state, THUGS provides heavy logistical support and can carry up to 1000 kgs of ordnance. The quadrupedal robotic system can be modified to equip Belt-fed Automatic Grenade Launchers, Heavy ATGM/HE-fragmentation Missile Pods, or set of MANPADS on an automated RCWS, depending on mission parameters.
Boston Dynamics estimates a per-unit cost of $800,000 for each THUGS, with the development timeline spread across four years. The American Republic has placed an initial procurement order for 500 units for delivery to various ground forces.
submitted by King_of_Anything to worldpowers

The Osiris Class Space Battleship is finally complete

The Osiris Class Space Battleship is finally complete

It's been a couple months, with a few stops and starts, but the Osiris Class is finally complete. If you haven't seen any of my progress posts on this, it is a large (385k volume) spaceship built mainly for the fun of it, as it's over 9.9million RP. It is quite simply the most destructive craft I've ever built, with 1828 firepower, nothing can stand in its way.
First the workshop link and the stats:
Stats:Cost: 9,959,583
Length: 308 (283 w/o doors) Width: 93 Height: 68
Volume: 385,343Firepower: 1,828
Main Laser - 195,750 Damage per second, 44 AP, gimbal turret limited to forward arc
14 x 1 "large" 1Q lasers - single mounts on broadsides, 35,100 damage, 53.3 AP
2 x 2 "large" 1Q lasres - turret mounts of above
20 x 2 "medium" 2Q lasers - turret mounted, 4500 damage per combiner, 20 AP
7 x 4 "small" 4Q lasers - short range combiners at 300M, 2700 damage per combiner, 8.3 AP
2 x 6 large missiles on retracting launchers - 32 block long, HE/Frag, Radar guided w/ APN, many turning thruster
2 x 10 medium missiles on rear broadsides - 7 block, Frag warhead, IR w/ signal processor, turning thrsuters
2 x 8 medium missiles on forward broadsides - 8 block, Frag warhead, Radar w/ APN and signal processor, turning thrusters.
4 x 20 small missiles firing downwards - 4 block, IR seekers, HE/frag, APN guidance, turning thrusters
2 x 16 5-block med missile interceptors firing off the broadsides
1 x 7 4-block med missile interceptors firing out of the nose
2 x 3 4-block med missile interceptors firing out of the tail
Ring shield AC boosts
Forward/back - 6.2
Left/right - 8.2
top/bottom - 6.0


Fighters in docking position
This ship was inspired by me watching SDF Macross, and wanting to make something that seemed more futuristic. I spent a lot more time on the exterior detailing and overall shape, rather than the probably 200+ hours and 1000s of mimic porn I put in the interior of my last mega ship. I also finally got around to building something with some sub vehicles, it carries a pair of my FAS-47 Bat air and space capable interceptors. To give it that more "futuristic" feel, I decided on a laser and missile only armament, considered PACs as well, but wanted it to have a more accurate long range punch.
I also wanted this thing to have a "main gun" of sorts, and I built the most massive weapon I've ever conceived, a 7500+ component laser that goes the entire length of the ship. Once I had the shell of the hull laid out, I basically built the rest of the ship around the laser.

Cutaway showing the laser supply in the middle deck of the ship, from left to right, storage cavities, lots o pumps, and 98 frequency doublers per cavity
The supply consists of 9 cavities, and the stats are sorta ridiculous. It has 1,275,750 energy, and puts out 195,750 damage per second at 44 AP. It needs 522,000 engine power to do this however.

The lain laser is behind an armored hatch that opens when enemies appear
The rest of the ship is bristling with laser turrets. I designed "small", "medium" and "large" versions, all with increasing power and range. The broadsides each have 7 casemate style large lasers, which are mainly for use against other space targets, as they have a limited elevation. They are 1Q pulse, with 35,100 damage at 53.3 AP. 4 more of these are mounted in a dorsal and ventral turret near the front. There are 40 of the medium pulse lasers, in 20 twin turrets mounted all around the ship that cover most angles. They deal 4500 damage at 20 AP. The small lasers are mounted in 6 quad turrets, and a quad tail turret. They are 4Q pulse, at 2700 damage and 8.3AP, use short range combiners, and are intended for close in defense against fighters or nukes.

Large broadside lasers

Medium Turrets

Small turret
The missile armament is also very heavy. The main missiles are a pair of 6-shot large missile racks that are mounted in retractable belly pods. They are 32 blocks long, have large HE/frag warheads, and use a lot of turning thrusters that make them reasonably maneuverable.

Main missile bays retracted and open
There are also 36 medium missiles firing out of the broadsides. 20 7 block IR seekers, and 16 8 block radar guided, all with frag warheads. The larger ones also have signal processors. To help counter smaller targets, there are 80 small missiles firing downwards a little behind the nose. They carry IR seekers and HE/frag warheads.
For defense, the ship carries LAMS nodes covering every arc. There are 9 LAMS power supplies around the ship. There are also 32 medium missile interceptors mounted along the broadsides, and 7 and 6 more each in the nose and tail, respectively. The ship carries 2 signal jammers, at maximum power. Smoke dischargers are mounted both internally and externally around the more critical areas. Ring shields were also use, and stretch around most of the ship. These provide 6.2, 8.2, and 6 AC boost to the forward/rear, left/right, and top/bottom sides. The armor is somewhat moderate, mainly 2-3 layers of metal, with some areas having heavy armor. There is a large amount of applique mounted internally, to catch any HESH or heat particles. There is also a good amount of ERA spread around the exterior, but it was mainly just for cosmetic purposes.
A pair of the FAS-47 Bat interceptor are also carried. These can operate at any altitude, and are very maneuverable. They carry a light laser and missile armament, and can take out the smaller, and more maneuverable SS fighters. Docking and un-docking of the fighters is completely ACB controlled based on motherhsip speed and enemy presence.

Totally undersized fighter hanger with doors open

\"no structural\" view, the bulk of the interior is laser supplies, batteries, and engines
This is a very power hungry ship. To power this, there are 26,202,000 worth of batteries, which can provide over 1 million electric power. An army of RTGs provides 12,297,000 energy per minute. An additional 581,200 engine power is provided by a few dozen twin carb turbo engines. A LUA box biases the power draw to the electric engines to save fuel. I initially had a pair of 100-piston large steam engines that put out over 800,000 power at no load, but I ditched this as it drew so many resources that the rate of "infinite" resource giving couldn't keep up!

The ship moves with a full set of 6-axis ion thrusters, and uses the six-axis control. It is set up to use the "bombing run" AI, and it does a good job of keeping it on target. The cruising altitude is 1500M
To provide water start capability, 10 custom jets are mounted in the nose and tail. They drink a lot of fuel, but can lift the ship at up to 68 m/s at start. An array of helium pumps also helps with this.


The bridge






submitted by mcs175 to FromTheDepths

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