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Simulation accuracy : Analysis

I hesitated a looooong time before posting this analysis, but....
Well, here we are !
So today, I wanna talk about Simulator accuracy for Pokémon GO and how they're not... well, accurate.
To demonstrate this, I took the liberty of downloading and analyzing this raid video by KaitoNolan. I took specifically this video as it contains most of the things I wanna talk about (Mostly Deaths and Quick/Charged attacks.), It's also a clean run as it contains no rubberbending of any kind and no transfered charged attack upon death.
Quite the barbaric term I used here. Basically, if one of your pokemon starts a charged attack and dies before the move hits the opponent, then the rest of that move's timer is carried on the next pokemon, which won't be able to act until that timer is finished So let's get on with the analysis.

Analysis method :

  • The video was analyzed using a video encoder software called "Yua". It displays a timestamp aswell as a Frame counter (which will come in handy later in this post).
  • The starting point of the Raid I choose is when the Run away and the switch button appears (You can start attacking). The ending point is when those buttons disappear (Attacks are no longer accepted by the game). This results in a 3816 frames long battle (or 127.327 seconds RTA). Note that the video runs at 29.97 FPS
  • Attacks were counted by checking if the move caused the Boss's HP bar to flash. I also double checked if the energy bar was increasing accordingly. Time starts on the first frame the energy is incremented and ends X seconds later according to the GAME_MASTER data.
  • Damage Data comes from https://powerup.jop.space and moves data comes from the GAME_MASTER file.

The team :

5 Pokémons were involved in the raid fight, the 6th went un-used.
Let's introduce our fighters :
  1. Gengar, Hex/Shadow Ball, 15/15/15 IVs, Lv. 40
  2. Alakazam, Psycho Cut/Shadow Ball, 15/15/15 IVs, Lv. 40
  3. Bannete, Shadow Claw/Shadow Ball, 15/15/15 IVs, Lv. 40
  4. Absol, Snarl/Dark Pulse, 15/13/15 IVs, Lv.40
  5. Cacturne, Sucker Punch/Dark Pulse, 15/15/15 IVs, Lv. 40

Basic data :

This first data will count the number of successful attacks during the raids, aswell as the dodges. The resulting total damage is also displayed.
I splitted the data into "waves". Each wave starts with a Fast attack and end with either a death or a Charged attack.
The damage seems to checks out with our knowledge of Tier 3 bosses having 3k HP, however you might notice that I highlighted 2 numbers :
  • Alakazam Wave 4 (Fast Attack)
  • Cacturne Wave 4 (Fast Attack)
What happened there is that in the 4th Psycho Cut of Alakazam's Wave 4 hit Gengar at the same time it's Focus Blast landed on Alakazam, killing him. I'm not sure if the hit actually counts in that case but I couldn't notice any rubberbending, so I left it for transparency.
For Catcturne's Wave, the 4th Sucker Punch landed on the same frame as the fight ended. As it is the server who decides when a fight ends, I'd be surprised if this attack was actually accepted by the server and sent back to the client in less than a frame as there is always some latency. So again, not sure if that hit counted, but I left it for transparency.
However, this does not change a thing. One of those hits are valid for sure. (I'd personally say the Psycho Cut is the valid one.)
If the Psycho Cut is the one invalid, the damage count would fall to 3008. If the Sucker Punch is the one invalid, the damage count falls to 3007. Either way, it's still above 3k.
Now that we have those datas, it's time for the part that interests me : The timing.

Applying Pokébattler's timing data :

So on my side, the fight lasts for 127.327 seconds *in real time*, so I'm gonna take Pokébattler's timing data which includes Quick/Charged delay and Death time, apply it to every wave and see if it checks out.
But before I do, to keep things fair, I'm gonna track the wasted time first. That means the time where Kaitonolan was inactive or the time wasted/gained by dying during a move.
Those timings are as follow :
  • Gengar wasted time : Frames 801-822 (0.701 seconds).
  • Alakazam wasted time : Frames 1102-1118 (0.533 seconds); supposedly dies 0.23 seconds early. We'll go with 7 frames (0.233 seconds), so 0.3 seconds wasted.
  • Banette wasted time : Dies 6 frames early (-0.2 seconds)
  • Absol wasted time : Frames 3033-3056 (0.767 seconds)
  • Cacturne wasted time : Frames 3599-3621 (0.734 seconds); Recovers theoritically 0.4 at the end (Fight ends at the beginning of the quick attack damage windows, which is 0.3s out of the 0.7s cooldown). Total of 0.334 seconds lost.
Alright, now we have some fair data to work with, they will be added in the form of "Wasted time" in the spreadsheet. Regarding the game data, we are working with :
  • Hex = 1.2 seconds
  • Psycho Cut = 0.6 seconds
  • Shadow Claw = 0.7 seconds
  • Snarl = 1.1 seconds
  • Sucker Punch = 0.7 seconds
  • Shadow Ball = 3 seconds
  • Dark Pulse = 3 seconds
  • Dodge = 0.5 second
And now we apply Pokébattler's data :
  • Death time = 1.9 seconds
  • Quick attack lag = 0.028 second
  • Charged attack lag = 0.070 second.
We run the results :
And as you can clearly see, there is a massive discrepency of around 6.5 seconds in those calculations. It doesn't seem like much here because the fight was cleared by a 49 seconds margin. But it makes quite the difference when simulating tighter fights.
So why such a discrepency ?
Let's run 2 Hypothesis.
Hypothesis N°1 : Lag is not accurate :
Pokébattler's calculation of lag is merely an average of the expected lag within a fight. What if KaitoNolan had way less lag than what you would normally expect ?
With that in mind, we're gonna run the same timing simulations but with more optimism, as in no lag whatsoever.
3 seconds off. We're closer, but this is still a big discrepency.
Hypothesis N°2 : The clock is lying (and the game runs slightly faster in the video than intended) :
So maybe our values are correct but the in-game timer is wrong.
To check that, let's rewind the video back to Frame 0. The clock starts at 177 seconds. However, it only stays as such for 6 frames (0.2 seconds) before ticking down to 176, which would imply the clock starts around 177.2 seconds.
Going forward in time, the raid stops 5 frames after the clocked displayed 49 seconds, which would implyed there is still around 49.833 seconds on the clock when the raid stops.
Making the substraction, 177.200-49.833 = 127.367. Merely 0.04 slower than the RTA, so I'd say there is no issues with the clock.

Second Analysis

So, why are we getting such a difference between Pokébattler's time and the in-game time ?To find out, let's go back to the beginning of the video.
However this time, not only will we count the number of attacks, but we will also note down their timestamp, or the time in the video where the move landed.
So how was lag calculated here ?
For the first hit of the raid, I simply substracted the first window damage of Hex according to the GAME_MASTER.
For every consecutive Quick attacks, I substracted the difference in timing aswell as the cooldown for the move. If there was any dodge or wasted time during the attack, I also substracted that aswell, since they're not part of the lag.
For every charged attack, I substracted the remaining cooldown of the previous Quick Attack move, the first damage window for the charged move, and again, any potential wasted time.
For a Fast attack following a Charged attack, I substracted the remaining cooldown of the charged attack and the first damage window of the quick attack.
The average lag obtained is around 24ms. This is close from what Pokébattler uses for their simulations.
However, you might have noticed something : I left out the lag between a death of a pokemon and the next pokemon's Fast Attack. If you are observant, you might also notice that they are far faster than the supposed 1.9 second death time delay that Pokébattler has calculated for their data.
You may have also noticed that I made no distinction between Fast attacks lag and Charged attacks lag. That is not important but I thought I'd mention it.
So what if we stand on the fact that the Death Time is 1.9 second and that the game is just glitchy ?
If we do that, we encounter 2 issues :
There would be 2 invalid Psycho Cuts, 2 invalids Shadow Claws, 1 invalid Snarl and 2 invalids Sucker Punch.
This makes a discrepency in the energy count, since there shouldn't be enough Quick attacks in every Wave 1 (Except Gengar) to throw their respective charged move.
But for the sake of argument, let's assume that it's another glitch from the game that gives us free energy. We still have another issue.
Mainly, the damage counter is down to 2941 ! 59 HP short from defeating the boss. This wouldn't be such a big issue in this case, because there is still almost 50 seconds on the timer, but imagine on tighter fights, this would be a big deal !
So it looks like there is a massive issue on our hands regarding death time. This is one of the two main inaccuracy of simulators that I wanted to point out. So let's set the record straight and review the mechanics of the battle.

Battle Mechanics :

Death time.
To be fair, I'm not sure I understood how Pokébattler made their calculations. If I got this correctly, they calculated between the moment of death and when the combat log showed "super effective" for the first time.
However, Combat log only applies when the pokémon is physically present on the field (When it's name and CP appear). But while the combat log doesn't lie, the game does.
There is always a discrepency between what's shown on screen and what's happening in the game. It's mostly noticeable on Android where you can click buttons before they actually appear on screen.
GoBattleSim has taken the approach of setting 1 second as their death time in accordance to the GAME_MASTER "SWAP_DURATION_MS" value. I cannot blame them for that, but that value is actually a trap.
So how does it work then ?
First, it's important to note that the game treats swapping and deaths like 2 distincts methods of switching.
When a pokémon is manually swapped out, the game applies the "SWAP_DURATION_MS" delay of 1 second. Here is the tricky part : When the pokémon arrives on the field, it does not have a proper target assigned. This is where another value of the GAME_MASTER comes into play : "RETARGET_SECONDS". This value applies an extra delay of 0.5 second, after which the pokemon gets it's target assigned and input is permitted for the player.
However, a death is not treated as a swap by the game. Instead, upon a pokémon's death, the next one is immediately out on the field. But yet again, it has not target assigned, so, the game calls upon the "RETARGET_SECONDS" value and add an extra 0.5 second delay, after which the pokemon gets it's target assigned and input is permitted for the player.
So, Death time would appear to be around 0.5 seconds, but this is not exactly true. It could be lower or higher depending the phone that you have.
Since most of the time, you're gonna die from a Charged attack, there is gonna be lots of particles displayed on the field, combined with the death animation, this can cause a lot of lags on devices. So the value could be lower if the game compensate for lag too much, or higher if it does not compensate enough.
I demonstrate this behaviour in the following video : https://www.youtube.com/watch?v=dEWqa_F93i0
But then, why the delay ?
Even if the Pokémon's HP reaches 0 on the client side, the death animation and the swap won't happen until the client receives an acknowledgment that the pokémon is dead from the server.
I believe this 0.5 seconds is to account for most latency on the client-server communication and prevent an unfairness during battles for those who have higher latency. This way, I personally suggest the server sends out a packet containing the timestamp of the Pokémon's death, and then the client would swap the pokémon and allow input at the timestamp + 0.5 seconds (and not from when the swap actually happen), this would account for network lag, but not device lag however (In this scenario, the client could allow firing an attack earlier or later than intended if previous lags has offset the in-game battle timer)
Attacks lags.
" Lag is defined as unintentional delay caused by processing time, programmer bugs, internet delays and other side effects of being a multi-player game. Quick Attack Lag is the extra delay between the end of a quick attack and the start of the next attack. Quick attacks are queued on the server side, and generally have very short delays."
" Special Attack Lag is very similar to Quick Attack Lag. It is defined as the delay between the end of a special attack and the beginning of the next quick attack. For unknown reasons, Special Attack Lag is higher than Quick Attack Lag. "
Source : https://articles.pokebattler.com/2018/06/14/massive-server-bug-in-pokemon-go/
The definition of a lag is correct, but "Quick attacks are queued on the server side" seems to be a bit confusing to me. As this seems open for interpretation on how the whole system works, here is my hypothesis :
To prevent delays, the game can "store" attacks. For example, if you double tap your screen rapidly, 2 quick attacks will be stored in the game, and they will be both executed consecutively on screen without further input from the trainer.
The game then handles locally the cooldown of attacks, aswell as the damage to the defender and your energy.
The defender however, works in a "predictive mode". That means the server sends the signal to the client to make the defender make either a Quick or charged attack. However, if a brief communication error were to occur, the client would try to predict up to 1 attack from the defender until receiving correction from the server.
So how does the server fits in all of this ?
My personal hypothesis would be that the client sent to the server a data in the form of "I damaged the defender at X seconds remaining on the clock", one after the other, and the server would only check for the validity of the move, and would then update the battle on the server side.But if the server receives an invalid move from the client, then the server would resend every battle data that it has to the client, and the client will updates accordingly.Lastly, if the server happens to lose communication for a certain period of time, then the server would stop the defender from acting any further while awaiting reconnection. The timer however would continue to count down to 0.
This hypothesis was made by running 2 experiments.
The first experiment I made was to go on a battle and intentionally cut the communication with the server, after which I would start attacking over and over with only quick attacks to see if the game would allow me to do so.
Now you're probably wondering how do I prevent the game from communicating with the server without triggering the "No Internet connection" error ?
Well, the way the game checks for connection is by simply looking if there is an active connection or not rather than wether or not it has access to Internet. So by setting up a hotspot on a second phone that has no SIM card nor Wi-Fi and connecting to it, we can effectively trick the game into thinking that there is a connection while there isn't.
The expected results to confirm the attack was queued server side is if :
  • The game didn't allow inputs from the player in this situation.
  • The game didn't have any delay coming from the server.
However, as seen in the video below, I was able to attack the defender "just fine" on the client side.
As for the delay, it is still present : https://i.imgur.com/0n1iBXr.png
The second experiment was to go on a battle, rapidly tap on the screen to store 2 quick attacks in memory and quickly cut the connection before the second attack gets a chance to display on screen.
This was made by switching the screen's phone off by pressing the power button after the 2 taps on the screen.
The expected results to confirm the attacks were queued server side is if :
  • The second attack damage wasn't rolled back upon reconnecting to the server.
  • The energy from the second attack wasn't rolled back upon reconnection to the server.
As seen in the video below, neither of those results were achieved. I tried many times with different timings, but I could not get it to not roll back the second attack.
You can find my experiments on those videos :
Remember that those experiments merely constitute my evidence for the case, not undisputable proof, so don't take it as absolute truth. My understanding/logic of the whole thing CAN be flawed. Unless someone goes ahead and checks the full communication method between the client and the server in a fight, how a battle work will be left to debate.
So I suggest the lag is entirely client-sided, but now you might be wondering why ?
Remember at the beginning of this post, I told you that KaitoNolan's video was running at 29.97 FPS. In addition, my 2 experiments videos were encoded at a full 30 FPS, but it's a bit to leave it at that for the anlysis.
I can't speak for KaitoNolan, but as for myself, the RAW footage that I got to work with was not constant. It was oscillating between 25 and 29.12 FPS at best in a normal gym battle.
For reference, my first exepriment originally runned at an average of 28.082191 FPS according to VLC, even though AZ Recorder was set to record at 30 FPS.
So if the recording doesn't reach a constant 30 FPS, I highly doubt the game does. And even if it did, the framerate between the original and the encoded footage would still be different, causing inconsistencies when analyzing it.
So now, you might be wondering why I didn't analyze the RAW footage then ?
I couldn't. Vegas wouldn't open the file and Yua was distorting the video, extending it and creating lag where there was any. Furthermore, the footage from KaitoNolan's video was directly taken from YouTube, which means it was already NOT the original footage anymore, since it was already edited.
So now, does it mean that the lag is merely a result of the framerate difference and does not actually exist in-game ?
Well, no. As we saw in the results, there are negative and positive lag, so it's proof that the game constantly tries to correct itself. However, there is still an amount of around 2.6 seconds of lag, I'm almost certain such a diffrence can not be caused by the framerate unless you were to completely slow down the video.
But how far does it makes my analysis off ?. Well let's check out !
Side note : It does make sort of a difference that the lag is client based instead of server based, becausetas lag isn't equal for every device, it would be pointless to simulate battles with a preset lag that isn't accurate to your device. Just wanna throw that out there.

New data, new calculations :

So with everything we've learned so far, it's time to make another calculation on KaitoNolan's raid.
But before that, we need to fill in the last of the lags with our new death delay of 0.5 seconds. So I'm gonna substract that aswell as the first timing for the damage window of the Quick Attack.
Quick rundown :
  • Alakazam first attack : 0.264 seconds of lag
  • Banette first attack : -0.050 seconds of lag
  • Absol first attack : -0.148 seconds of lag
  • Cacturne first attack : -0.099 seconds of lag
With that, our new total lag amounts to 2.570 seconds.
So, in addition of our lagless time and new death time, 2.570 seconds will be added to the total result.
Only 0.055 second discrepency. That's not perfect, but it's extremely closer than our 2 previous results !
Now where could those last 55ms of inaccuracy ?
Well, I have 2 hypothesis :
  • I could have missed 1 or 2 wasted frames.
I'm only human after. Interpreting what is a wasted frame based upon where I think a Fast attack ended is pretty subjective.
But it wouldn't explain everything. After all, if I missed 1 wasted frame, the inaccuracy would go down to 0.022 and if I missed 2, the inaccuracy would go down to -0.012. Either way, it's not 0.
  • The lag calculation is inaccurate.
Again, this is as far as video analysis can bring us.
You see, when I calculated lag for a charged attack for example, I'd take the remaining cooldown of the current Fast attack and add to it the window of the Charged attack and then substract the whole on the timing difference.
Let's take for example Banette. When I calculate his lag on Shadow Ball, I take the remaining cooldown of the previous Shadow claw, which is theoritically 0.45 seconds, add to that the 2.4 seconds necessary for Shadow ball to hit, and substract the whole timing to the difference between timestamps.
However, this sum adds up to 2.85 seconds, which is impossible to get on a 30 FPS video.
The closest we can get is either 85 frames (2.833 seconds) or 86 frames (2.866 seconds), so there is bound to be some lag on my spreadsheet. In this case, it happens to be a 0.019 second lag. The same thing can also be noted when calculating Absol's lag.
As I'm not exactly sure how I could correct this inaccuracy, I prefer to leave it as-is.

Conclusion :

So, does that mean that simulators are not to be trusted ?
Well, in the case of GoBattleSim, for example, the only inaccuracy are those regarding death time (and potentially lag for some of you), so the only consequence would be that the Time To Win displayed would be higher than what it's supposed to display.
Futhermore, if you happen to use dodging during your runs, then the simulators can never be accurate to your playstyle, since the most popular simulators on the market either dodge nothing or dodge all charged/all attacks.
The real issue is that a higher death time mess with the rankings of Glass cannons, which are obviously prone to dying a lot.
So as a general rule of thumb, always take a simulator result with a grain of salt.
If a simulator deems a fight as do-able but you can't do it, maybe it doesn't simulate enough lag compared to what your device is outputting and vice versa.
Unfortunately, this doesn't hold true for every simulator...

Big (?) issue with Pokébattler :

As I said in the post, Death delay and attacks lags were the 2 things that bothered me regarding simulation accuracy.
For the purpose of this post, I analyzed a few random battle logs from Tier 4/5 bosses and came across another inaccuracy that seems to be specific to Pokébattler (a.k.a I didn't notice this on GoBattleSim)
Normally, when a Raid Boss fires a 1-bar charged attack. There is a "buffer" where the boss must then throw at least 2 Fast attacks minimum before being allowed to throw another charged move. I guess on that part, Niantic decided that 1 bar moves were obligatory way more powerful than multi-bar charged attacks and so they put that in place to prevent the raid boss from decimating teams in 30 seconds.
However, it seems like Pokébattler doesn't take that into account. Analyzing 3 battle logs (It was really difficult, for some reason, my browser kept crashing when loading the full log. Those logs were from Ho-oh battles with Extrasensory/Steel Wing and Solar Beam aswell as Steel Wing/Fire Blast), I found out that the raid boss was allowed in the simulation to fire off charged move with as little as 1 quick attack between each charged. Sometimes, they were even fired back to back !
This is a big issue as it heavily penalize once again Glass cannon, but it also favors more tanky Pokémons to get higher into the leaderboard (More damage = More energy, so more charged attacks/damage)
This issue doesn't occur when simulating as solo attempts since the boss doesn't get the chance to reach 100 energy having firing off 2 or 3 quick attacks (In general ? There might be some cases where you can pull that off.) So tier 3 and below in general are spared from this inaccuracy (as well as solo attempts in Tier 4 and above, but they are only accurate as solo attempt, not multiplayer attempts).

Personal conclusion :

At the state where things currently stand, I personally drew off 2 conclusions through this whole analysis :
  • GoBattleSim looks like the best simulator out there at the moment.
It has what you expect from a simulator. You can customize from players to the content of your parties. It feels very user-friendly and doesn't even require signing up, so it's accessible to everyone from the get go.
It has it's share of inaccuracies as stated above, BUT, and this is why I love this simulator, you can even change the battle parameters used for the simulations ! So that means for example that you can change your lag to whatever value you feel is right from your gameplay experience and get a much more accurate simulation than with the average preset. To edit those settings, Click on "Customise" and in the sub-menu, click "Battle Settings", you can change them from there. The only downside is that this window is not exactly user-friendly, although it's not that hard to read. It feels like a better presentation of the thing would be much welcome.
  • I highly advise to avoid Pokébattler for simulating Tier 4 and higher at the moment.
I'm not sure how high of an impact the second issue mentioned has on Pokébattler's simulator, It may be quite a lot, it may not, but it definitely have an impact. As such, I can't regard Pokébattler's leaderboard of counters as accurate (Although it will get most of the order right a lot of time, because Pokémon GO is such an unbalanced game.).
Again, this only stands as my personal opinion
And with that, I conclude my analysis regarding simulation accuracy.
Feel free to debate my points in the comments and correct me if you see anything wrong with my analysis.
And lastly, thank you for reading this far (if you didn't skip here). This was really a big project, and being alone, an exhausting amount of work.
EDIT : added "at the moment", since it was supposed to be here in the first place.
submitted by Lachanceuse100 to TheSilphRoad

[H] Resident Evil 2 HD, Dark Souls Remastered, Foundation, LEFT ALIVE, RimWorld, Factorio, NBA 2K19, Ni No Kuni 2, They're Billions, Rocket League, Celeste, CrossCode, Obra Dinn, Slay the Spire, APE OUT, Wargroove, GRIS, Dead or Alive 6, Wreckfest [W] Vermintide 2, Yakuza 0, PCars2, Mutant Y0 & more

IGS 1 | IGS 2 | IGS 3 | SteamTrades | SGS Flair
On mobile? I do recommend to view this list through SteamTrades.



Games in my want list don't necessarily match in with tiers from my have list. I have been doing multiple trades for popular titles during the past weeks so feel free to visit my rep threads to get an idea of what is needed for 'x' game. Of course, I'm always open for some barter. While a bit harder to track, I also keep my trades done in SteamTrades recorded on my threads, so that's a good source for reference.
I'm usually online between 10:00 to 16:00 and 22:00 to 00:00 GMT. Response time may vary. If we have reached a deal, please send me a private message beforehand confirming it so you can make sure that I'm available at said moment.
All games below are product codes for STEAM, Origin, uPlay or Windows Store.


  • Assassin's Creed: Odyssey
  • Atelier Firis: The Alchemist and the Mysterious Journey
  • Atelier Sophie: The Alchemist of the Mysterious Book
  • Battle Brothers
  • Battlefield V
  • Call of Cthulhu
  • Call of Duty: Black Ops 4
  • Call of Duty: Infinite Warfare Legacy Edition **(includes COD IW and COD MW Remastered)
  • Cities: Skylines Platinum Edition (includes Cities: Skylines + Deluxe Content Pack + Snowfall DLC + AfterDark DLC + Mass Transit DLC + Green Cities DLC)
  • Crash Bandicoot N. Sane Trilogy (region locked to Europe)
  • Crusader Kings 2 Platinum Edition (includes CK2, Old Gods, Legacy of Rome, Way of Life, Ruler Designer and Holy Fury DLCs)
  • Danganronpa: Trigger Happy Havoc
  • Danganronpa 2: Goodbye Despair
  • Danganronpa v3: Killing Harmony
  • Dark Souls III: Deluxe Edition (includes base game + Season Pass)
  • Dark Souls Remastered
  • Darksiders 3
  • DayZ
  • Dead or Alive 6
  • Deep Rock Galactic
  • Destiny 2: Forsaken Legendary Collection
  • Diablo III Battlechest
  • Disgaea 5 - Digital Dood Edition
  • Dishonored Complete Collection (includes Dishonored GOTY, Dishonored 2 + Imperial Assassin's and Dishonored: Death of the Outsider)
  • Divinity Original Sin - Enhanced Edition
  • Divinity Original Sin 2
  • Dragon Ball: FighterZ
  • Dragon Quest XI: Echoes of an Elusive Age
  • DUSK
  • Escape from Tarkov Standard Edition
  • Euro Truck Simulator 2 Platinum (includes ETS 2 + Going East + Scandinavia + Beyond the Baltic Sea)
  • Factorio
  • Far Cry 5 (region locked to EMEA)
  • Far Cry: New Dawn
  • Farming Simulator 19'
  • FIFA 19
  • Final Fantasy XII - The Zodiac Age
  • Final Fantasy XIV - Complete Edition (Square Enix launcher key)
  • Final Fantasy XV - Windows Edition
  • Fortnite Deep Freeze Bundle
  • Forza Horizon 3
  • Forza Horizon 4
  • Forza Motorsport 7
  • Hellblade: Senua's Sacrifice
  • HUNT: Showdown
  • IL-2 Sturmovik - Battle of Stalingrad
  • Kingdom Come Deliverance
  • Life is Strange 2: Complete Season
  • Madden NFL 19' (Origin key - US only)
  • Mega Man 11
  • Mega Man X Legacy Collection
  • Minecraft (JAVA Edition)
  • Monster Hunter: World
  • My Time at Portia
  • Naruto to Boruto - Shinobi Striker
  • Naruto Ultimate Ninja STORM 4
  • NBA 2K19
  • Ni No Kuni 2: The Revenant Kingdom
  • NieR Automata
  • NIOH: Complete Edition
  • OVERKILL's The Walking Dead
  • Pathfinder: Kingmaker
  • Phantom Doctrine
  • Praey for the Gods
  • PREY Digital Deluxe Edition (includes Prey and Mooncrash DLC)
  • Resident Evil 4/5/6 bundle (includes RE4HD, RE5GE and RE6)
  • Resident Evil 7 Gold Edition
  • Ride 3
  • RimWorld
  • Rocket League Premium Edition (includes base game, Marauder DLC, Proteus DLC, Aftershock DLC, Masamune DLC, and Supersonic Fury DLC pack)
  • Scrap Mechanic
  • Sea of Thieves
  • Shadow of the Tomb Raider
  • Shovel Knight: Treasure Trove
  • Sid Meier's Civilization VI - Gathering Storm (DLC only)
  • Space Hulk Tactics
  • Squad
  • Star Wars Collection (Check here to see what is included)
  • Sword Art Online: Hollow Realization Deluxe Edition
  • Tennis World Tour
  • The Elder Scrolls V - Skyrim VR
  • The Legend of Heroes - Trails of Cold Steel
  • The Legend of Heroes - Trails of Cold Steel 2
  • The Sims 3 Bundle (includes the base game, Pets, Seasons and University Life expansions - Origin)
  • The Sims 4 Bundle (includes the base game and the Seasons expansion pack)
  • The Walking Dead Season 2
  • They are Billions
  • Tokyo Xanadu eX+
  • Transformers - War for Cybertron
  • Two Point Hospital
  • Underworld Ascendant
  • Valkyria Chronicles 4
  • Vampyr
  • War of Rights
  • We Happy Few
  • Wreckfest
  • WWE 2K19 (region locked to EU)
  • X4 Foundations
  • YS VIII: Lacrimosa of Dana


  • Arizona Sunshine
  • ARK: Survival Evolved
  • Artifact
  • Atelier Meruru ~The Apprentice of Arland~ DX
  • Atelier Rorona ~The Alchemist of Arland~ DX
  • Atelier Totori ~The Adventurer of Arland~ DX
  • Beat Saber
  • Blade and Sorcery
  • Call of Duty: WWII (region locked to EU)
  • Celeste
  • Dawn of Man
  • Dead in Vinland
  • Devil May Cry HD Collection
  • F1 2018: Headline Edition
  • Fallout 4 VR
  • Frostpunk
  • HITMAN 2
  • House Flipper
  • Katamari Damacy REROLL
  • Kenshi
  • Kingdom Two Crowns
  • Jurassic World Evolution
  • Just Cause 4
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • MAFIA III Digital Deluxe Edition (includes base game + Season Pass)
  • Metal Gear Survive
  • Naruto Ultimate Ninja STORM Trilogy (includes Ultimate Ninja STORM, STORM 2 and STORM 3 Full Burst)
  • No Man's Sky
  • Oxygen Not Included
  • Pro Evolution Soccer 2019
  • R.U.S.E.
  • Railway Empire
  • Return of the Obra Dinn
  • Slay the Spire
  • Starcraft II: BattleChest Edition (region locked to Europe)
  • Subnautica
  • Sword Art Online: Fatal Bullet
  • The Legend of Heroes - Trails in the Sky the 3rd
  • Tom Clancy's Ghost Recon Wildlands (uPlay)
  • Watch_Dogs 2 (region locked to Europe - uPlay)
  • World War 3


  • .hack//GU. LAST RECODE
  • 3DMark
  • A Way Out
  • Battlefield 4 Premium Edition
  • Battlerite Royale
  • Bioshock: The Definitive Collection (includes Bioshock 1, Bioshock 2 + Minerva's Den, Bioshock Infinite + Season Pass)
  • Black Mirror
  • Book of Demons
  • Car Mechanic Simulator 2018 - Premium Edition (includes - CMS2018, Mazda DLC and Jeep DLC)
  • Catherine - Digital Deluxe Edition
  • CrossCode
  • Cuphead
  • Dakar 18
  • Dead Cells
  • Duskers
  • Dying Light: The Following Enhanced Edition
  • Dynasty Warriors 7: XTREME Legends Definitive Edition
  • ELEX
  • Fallout 4 GOTY (region locked to EU)
  • Far Cry Primal (uPlay)
  • Final Fantasy IX
  • Firewatch
  • Ghost of a Tale
  • Grand Theft Auto V (Rockstar Launcher key)
  • Green Hell (region locked to Europe)
  • GRIS
  • Hearts of Iron IV: Man the Guns (DLC only)
  • Himeko Sutori
  • Injustice 2: Legendary Edition
  • killer7
  • Megaquarium
  • Middle-Earth: Shadow of War Definitive Edition
  • Monster Prom
  • Moonlighter
  • Monster Energy Supercross
  • Need for Speed: Payback
  • OMSI 2: Steam Edition
  • Onimusha Warlords
  • Parkitect
  • PC Building Simulator
  • Pillars of Eternity II: Deadfire
  • Planet Coaster
  • Project Hospital
  • Raft (region locked to EU)
  • Rise of the Tomb Raider: 20 Year Celebration Edition (includes: Rise of the Tomb Raider + DLCs + 20 Year exclusive content)
  • SCUM
  • Shadow Warrior 2
  • Slime Rancher
  • Star Control: Origins
  • Star Wars - Battlefront II (Origin - 2017)
  • Starcraft Remastered
  • Stardew Valley
  • Street Fighter 30th Year Anniversary Collection
  • Subnautica: Below Zero
  • Sunset Overdrive
  • Super Bomberman R
  • Sword Art Online - Lost Song
  • Sword Art Online Re: Hollow Fragment
  • Tekken 7
  • The Council
  • The Elder Scrolls V: Skyrim - Special Edition
  • The Evil Within 2
  • The Hong Kong Massacre
  • The Legend of Heroes: Trails in the Sky SC
  • The Messenger
  • The Sims 4
  • The Sims 4: Cats & Dogs
  • The Sims 4: City Living
  • The Sims 4: Get to Work
  • The Sims 4: Seasons
  • The Sims 4: Parenthood
  • The Witcher 3: Game of the Year Edition (GOG key)
  • theHunter: Call of the Wild (region locked to EU)
  • Thief Simulator
  • ToeJam & Earl: Back in the Groove!
  • Tom Clancy's Rainbow Six Siege Standard Edition (uPlay)
  • Tony Hawk's Pro Skater HD
  • Train Simulator 2019
  • Treasure Hunter Simulator
  • Universe Sandbox²
  • V-Rally 4
  • Visage
  • Volcanoids
  • Wandersong
  • Warcraft III - Frozen Throne
  • Warcraft III - Reign of Chaos
  • Wargroove
  • Wolfenstein II: The New Colossus
  • WWE 2K18 (region locked to Europe)
  • ZONE OF THE ENDERS: The 2nd Runner - M∀RS
  • Zoo Tycoon - Ultimate Animal Collection


  • A Hat in Time
  • Accel World vs Sword Art Online Deluxe Edition
  • Age of Empires Definitive Edition (Windows Store)
  • American Truck Simulator - Deluxe Edition (includes ATS, New Mexico DLC, Oregon DLC, Wheel Tuning Pack DLC and Steering Creations Pack DLC)
  • Ancestors Legacy
  • Anno 1404: Gold Edition (GOG and uPlay versions available)
  • Assassin's Creed: Unity
  • Assetto Corsa
  • Battlefield 1
  • Blazblue Centralfiction
  • Call of Duty: Black Ops III
  • Capcom Beat Em Up Bundle
  • Car Mechanic Simulator 2018
  • Cossacks 3: Complete Experience
  • Criminal Girls: Invite Only
  • Deus Ex: Mankind Divided Complete Edition (includes Deus Ex: Mankind Divided + Season Pass + Day 1 Exclusive Content)
  • Diablo 2 (battle.net - region locked to North America / Europe)
  • Diablo 3 (battle.net - region locked to North America / Europe)
  • Diablo 3 - Reaper of Souls
  • DiRT 4
  • Disgaea PC
  • Disgaea 2 PC
  • Dragon Ball Xenoverse 2
  • Empyrion - Galactic Survival
  • Euro Truck Simulator 2 - Beyond the Baltic Sea (DLC only)
  • Fallout 4 Season Pass
  • Fallout 76 (region locked to EMEA)
  • Far Cry 4 (uPlay)
  • Final Fantasy III & IV Bundle
  • Final Fantasy Type-0
  • Final Fantasy V
  • Final Fantasy VI
  • Final Fantasy VII + VIII Bundle
  • Final Fantasy X/X2 HD Remaster
  • Final Fantasy XIII + XIII-2 Bundle
  • Finding Paradise
  • Football Manager 2018 (Region locked to Europe)
  • Gears of War 4
  • Graveyard Keeper
  • Grim Dawn
  • Guns, Gore and Cannoli 2
  • Hearts of Iron IV: Waking the Tiger (DLC Only)
  • Hello Neighbor
  • Hob
  • House Party
  • It Lurks Below
  • Jagged Alliance - Rage!
  • Just Dance 2017
  • LEGO Star Wars Complete Pack
  • LEGO City Undercover
  • LEGO The Incredibles
  • Mass Effect Andromeda
  • Max Payne Collection (includes Max Payne, Max Payne 2 and Max Payne 3 Complete)
  • Meeple Station
  • NekoChan Hero Collection
  • Okami HD
  • Osiris: New Dawn
  • Plants vs Zombies: Garden Warfare 2
  • Prison Architect
  • Pro Cycling Manager 2016
  • Pro Cycling Manager 2017
  • Pro Cycling Manager 2018
  • Pro Evolution Soccer 2018
  • Pummel Party
  • Rambo The Video Game
  • Recore Definitive Edition
  • Resident Evil 7 (region locked to EU)
  • Resident Evil: Revelations 2 Complete (includes RE: Revelations 2, all episodes and special costumes)
  • Robinson: The Journey
  • Rocket League
  • Rocksmith 2014 Remastered Edition
  • RPG Maker 2003
  • RPG Maker XP
  • RPG Maker XV
  • Shadows: Awakening
  • SimCity: Complete Edition (2013 Edition, Origin)
  • Space Engineers
  • Starcom Nexus
  • Stellaris: MegaCorp DLC (DLC only)
  • Surviving Mars
  • Tabletop Simulator
  • Tales of Zestiria
  • The Bard's Tale IV: Barrows Deep
  • The Binding of Isaac: Rebirth
  • The Elder Scrolls V: Skyrim Legendary Edition
  • The Legend of Heroes: Trails in the Sky
  • The Sims Medieval (Origin)
  • The Talos Principle
  • Theme Park Studio
  • Titanfall 2
  • Total War: Rome II Emperor's Edition
  • Total War: Shogun 2 Gold Edition
  • Turok
  • Turok 2 - Seeds of Evil
  • Tyranny: Overlord Edition
  • Ultimate Marvel vs Capcom 3
  • WWE 2K18 (region locked to EU)
  • YS Seven


  • Act of Aggression - Reboot Edition
  • Age of Wonders III Collection
  • Agony
  • Airport Simulator 2019
  • Alien Isolation
  • Anno 1505 (uPlay or GOG)
  • Anno 2070 (uPlay)
  • Anno 2205 (uPlay)
  • Armello
  • American Truck Simulator: Oregon (DLC only)
  • Atari Vault
  • Batman Arkham Knight Premium Edition
  • Batman Arkham VR
  • Battle Chasers: Nightwar
  • Battlefield 3 - Premium Edition
  • Battlefield 4
  • Battlefield Hardline
  • Bayonetta
  • Beholder 2
  • Besiege
  • Bioshock Remastered
  • Bioshock 2 Remastered
  • Bioshock Infinite
  • Bomber Crew
  • Borderlands 2 - Game of the Year Edition
  • Bulletstorm: Full Clip Edition
  • Burnout Paradise - The Ultimate Box [STEAM]
  • Call of Duty 2
  • Call of Duty: Advanced Warfare
  • Call of Duty: Black Ops
  • Call of Duty: Black Ops II
  • Call of Duty: Ghosts
  • Call of Duty: Modern Warfare 2
  • Call of Duty: Modern Warfare 3
  • Cat Quest
  • Chrono Trigger
  • Company of Heroes 2 Platinum Edition
  • Crysis 3
  • Cyberdimension Neptunia: 4 Goddesses Online
  • Dark Souls II - Scholar of the First Sin
  • Darkest Dungeon
  • Dead Island Riptide - Definitive Edition
  • Deus Ex Collection (includes Deus Ex: GOTY, Deus Ex: Invisible War, Deus Ex: The Fall and Deus Ex: Human Revolution Director's Cut)
  • Devil May Cry 4: Special Edition
  • Dishonored: Definitive Edition
  • Dishonored 2
  • Dishonored: Death of the Outsider
  • Disney Epic Mickey 2
  • Do Not Feed The Monkeys
  • Doodle Mafia
  • DOOM (2016)
  • Dragon Age: Inquisition
  • Dragon Ball Xenoverse
  • Dragon's Dogma: Dark Arisen
  • Driver: San Francisco (uPlay)
  • Empire & Napoleon Total War Collection (includes both Empire Total War and Napoleon Total War with DLCs)
  • Endless Space 2
  • Euro Truck Simulator 2: Gold Edition (includes Euro Truck Simulator 2 and Going East! DLC)
  • Europa Universalis IV
  • Everything
  • Expeditions: Vikings
  • FaceRig
  • Fallout 4
  • Fallout: New Vegas Ultimate Edition
  • Far Cry 2: Fortune's Edition (uPlay)
  • Far Cry 3 (uPlay)
  • FIFA 17
  • Final Fantasy III
  • Final Fantasy IV
  • Final Fantasy IV - The After Years
  • Flashing Lights - Police Fire EMS
  • Franchise Hockey Manager 2014
  • Golf with Your Friends
  • Grand Theft Auto IV: Complete Edition
  • Grand Theft Auto Trilogy (includes GTA 3, GTA Vice City and Grand Theft Auto: San Andreas)
  • Guilty Gear 2 -OVERTURE-
  • Guilty Gear Xrd -REVELATOR- Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor (DLC only)
  • Homebrew: Patent Unknown
  • Homeworld Remastered Collection
  • Homeworld - Deserts of Kharak
  • Horizon Chase Turbo
  • Hyperdimension Neptunia Re;Birth 3
  • Hyperdimension Neptunia U: Action Unleashed
  • Icewind Dale Enhanced Edition
  • Injustice 2
  • Into the Breach
  • Iris.Fall
  • Islands of Nyne
  • Killing Floor Incursion
  • L.A. Noire - Complete Edition
  • LEGO Hobbit
  • LEGO Marvel Super Heroes 2
  • LEGO The Incredibles
  • LEGO Worlds
  • Life is Strange: Before the Storm
  • Life is Strange 2: Episode 1
  • Long Live the Queen
  • Lust for Darkness
  • Marvel's Guardians of the Galaxy: The Telltale Series
  • Mass Effect Trilogy (Origin - includes Mass Effect (+ 2 expansions), Mass Effect 2 and Mass Effect 3)
  • Marvel vs Capcom Infinite
  • Medal of Honor: Warfighter
  • Medieval Engineers
  • Mega Man Legacy Collection 2
  • Megadimension Neptunia VII
  • Metal Gear Rising: Revengeance
  • Metro 2033 REDUX
  • Metro Last Light REDUX
  • Middle-Earth: Shadow of War Standard Edition
  • Minecraft: Story Mode
  • Minecraft Windows 10 Edition
  • Mirror's Edge - Catalyst
  • Mortal Kombat XL
  • Mount & Blade Collection (includes Mount & Blade, Warband + Napoleonic Wars and With Fire & Sword)
  • Naruto: Ultimate Ninja STORM Revolution
  • NBA 2K14
  • NBA 2K15
  • Need for Speed (2016)
  • Need for Speed: Rivals
  • Orange Box (includes Portal, Team Fortress 2, Half-Life 2, Half-Life 2: Episode 1 & Half-Life 2: Episode 2)
  • Ori and the Blind Forest Definitive Edition
  • Outcast: Second Contact
  • Papers, Please
  • Pillars of Eternity - Hero Edition
  • Pizza Connection 3
  • Planetary Annihilation Collection (includes the original game and Planetary Annihilation - TITANS)
  • PlayerUnknown's Battlegrounds - Survivor Pass: Vikendi DLC (doesn't include the base game)
  • Prey (2017)
  • Pro Evolution Soccer 2016
  • Redout: Enhanced Edition
  • Resident Evil 0 HD Remaster
  • Resident Evil 6
  • Resident Evil HD Remaster
  • Rising Storm 2: Vietnam
  • RollerCoaster Tycoon MegaPack (includes RollerCoaster Tycoon, RollerCoaster Tycoon 2 and RollerCoaster Tycoon 3)
  • Sid Meier's Civilization V - Complete Edition
  • Silent Hunter 5 - Battle of the Atlantic
  • Sniper Ghost Warrior 3
  • South Park: The Stick of Truth (Steam)
  • Space Dragon VR
  • State of Decay: Year One Edition
  • State of Mind
  • Steel Division: Normandy 44
  • Stelaris: Distant Stars Story Pack
  • Superdimension Neptune VS SEGA Hard Girls
  • Syberia 3
  • Tales of Berseria
  • Tales of Symphonia
  • Terraria
  • The Binding of Isaac Collection
  • The Elder Scrolls IV - Oblivion GOTY Deluxe Edition
  • The Evil Within Complete Edition (includes The Evil Within and Season Pass)
  • The Raven: Legacy of a Master Thief
  • The Sims 3 Bundle (includes The Sims 3 + Pets expansion pack)
  • Total War: Attila
  • Ultra Street Fighter IV
  • UnderRail
  • Victoria 2
  • while True; learn ()
  • White Day - A Labyrinth Named School
  • Wonder Boy - The Dragon's Trap
  • World End ECONOMICA -complete-
  • YS I & II Chronicles
  • YS Origin
200% Mixed Juice 60 Seconds! 8-bit Armies 8-bit Commando Acceleration of Suguri X-Edition HD Alpha Prime American Truck Simulator Among the Sleep: Enhanced Edition Among Us Aporia - Beyond the Valley Arcana Heart 3 LOVE MAX!!!!! ARMA 2 - Complete Edition Assault Squad 2 - Men of War Origins Avernum 2 Back to the Future - The Game Bastion Batman - Arkham Asylum GOTY Batman - Arkham Knight Batman - Arkham Origins Batman - Arkham Origins Blackgate Deluxe Edition Beat Cop Beholder Black Mirror Bundle **(includes Black Mirror 1, Black Mirror 2 and Black Mirror 3)** Blazblue: Calamity Trigger Blazblue: Chronophantasma Extend Blazblue: Continuum Shift Blue Estate Bounty Train Bridge Project Brigador: Up-Armored Edition Brothers - A Tale of Two Sons Bully - Scholarship Edition Burly Men at Sea Castlevania: Lords of Shadow - Mirror of Fate HD Castlevania: Lords of Shadow - Ultimate Edition Chaos Reborn Clustertruck Contrast Crawl Crusader Kings 2 Damned Darksiders Warmastered Edition Darksiders II Deathinitive Edition Day of Infamy Dead Rising 2 Devil Daggers Dex Diaries of a Spaceport Janitor Disney Pirates of the Caribbean: At World's End Distrust DOOM Classic (includes Ultimate DOOM, Final DOOM, DOOM 2 + Master Levels for Doom 2) Double Dragon Neon Double Dragon Trilogy Drawful 2 Dungeons Dungeons 2 Dungeons 3 Epistory - Typing Chronicles Escape Dead Island Euro Truck Simulator 2: Going East (DLC) Event[0] Evergarden F.E.A.R. - Ultimate Shooter Edition (FEAR 1 + Expansion Packs) F.E.A.R. 2 - Project Origin F.E.A.R 3 Fairy Fencer F Fallout 3 Fallout 3: Game of the Year Edition FEZ Fight'n Rage Fran Bow From the Depths Galaxy Cannon Rider Gauntlet - Slayer Edition Getting Over It With Bennett Foddy Gothic Universe Edition (Gothic 1, Gothic 2, Gothic 3) Grand Theft Auto - Vice City Grim Fandango Remastered Guilty Gear Xrd -SIGN- Guilty Gear XX Accent Core Plus R Halcyon 6: Lightspeed Edition Hammerwatch Hatred Homefront - The Revolution Hotline Miami Hotline Miami 2 Hover Hyperdimension Neptunia Re;Birth 1 Hyperdimension Neptunia Re;Birth 2 Hyperdevotion Noire: Goddess Black Heart Hyperdimension Neptunia U - Action Unleashed I am Bread Impire Injustice: God Among Us Ultimate Edition Just Cause 2 - Complete Pack Killing Floor 2 King of the Dragon Pass Kung Fu Strike - The Warrior's Rise Left 4 Dead LEGO Batman LEGO Batman 2 LEGO Batman 3 - Beyond Gotham LEGO Harry Potter: Years 1-4 LEGO Harry Potter: Years 5-7 LEGO Indiana Jones - The Original Adventures LEGO Indiana Jones 2 - The Adventure Continues LEGO Jurassic World LEGO Marvel's Avengers LEGO Marvel Super Heroes LEGO Movie - The Videogame LEGO Star Wars - The Force Awakens LiEat Life is Strange - Season 1 Complete Lifeless Planet - Premier Edition LISA Little Nightmares Lord of Rings - War in the North Lords of the Fallen - Digital Deluxe Edition Lost Castle Mad Max Magicka 2 Mana Spark Mars: War Logs Medieval: Total War Collection Men of War - Assault Squad 2 METAL SLUG 3 METAL SLUG X Middle-Earth: Shadow of Mordor GOTY Minit Momodora - Reverie Under the Moonlight Mordheim: City of the Damned Mortal Kombat - Komplete Edition Mortal Kombat - Arcade Kollection Mother Russia Bleeds MotoGP 14 MX vs ATV: Reflex Nex Machina Obscuritas >observer_ Oddworld: New 'n' Tasty Of Orcs and Men Offworld Trading Company Orcs Must Die! GOTY Orcs Must Die! 2 Oriental Empires Outcast 1.1 Paradigm Paranormal State - Poison Spring Party Hard Passpartout - The Starving Artist Phantom Brave PC Poly Bridge Portal Knights Prey (2006) Prototype 2 (region locked to EU) QUAKE QUAKE 2 Randal's Monday Red Faction - Guerrilla Re-Mars-Tered Edition Remothered: Tormented Fathers Resident Evil Revelations Return to Castle Wolfenstein RiME Risen Risen 2: Dark Waters - Gold Edition Risen 3: Tital Lords - Complete Edition Rising Storm 2: Vietnam Rock of Ages 2 Rome: Total War Rome: Total War Gold Edition RUINER RWBY: Grimm Eclipse Saints Row - Gat out of Hell + DLC Saints Row The Third - Full Package SAMOROST 3 Scribblenauts Unmasked Seasons after Fall Seven - The Days Long Gone Shantae and the Pirate's Curse Sheltered Shogun: Total War Silent Hill: Homecoming Simcity 4: Deluxe Edition Snake Pass SOMA Songbringer Spintires STALKER - Shadow of Chernobyl STALKER - Call of Pripyat Star Ruler Star Wars: Jedi Knight - Jedi Academy Star Wars: Jedi Knight 2 - Jedi Outcast Star Wars: Knights of the Old Republic Star Wars: Knights of the Old Republic 2 State of Decay - Year-One Edition STYX - Master of Shadows STYX - Shards of Darkness Sudden Strike 4 Suicide Guy Surgeon Simulator - Anniversary Edition TACOMA Tales from the Borderlands The Elder Scrolls III - Morrowind GOTY The Elder Scrolls V - Skyrim (region locked, will only work in FR, IT, SP, DK, SE, UK, PT, FI, RO, HU, PL) The Escapists + The Escapists: The Walking Dead The Evil Within The Long Journey Home The King of Fighters 98 - Ultimate Match The King of Fighters 2002 - Unlimited Match The King of Fighters XIII The Painscreek Killings The Park The Settlers - Rise of an Empire (uPlay) The Stanley Parable The Surge The Turing Test The Walking Dead Season 1 The Walking Dead - Michonne The Witcher 2 Thief - Gold Edition This is the Police This War of Mine Tomb Raider **(2013)** Tomb Raider Anniversary Tomb Raider Legend Tomb Raider: Underworld Tomb Raider V - Chronicles Tooth & Tail Trackmania Stadium 2 Train Fever Tron RUN/r Tropico 5 Valley Verdun Vessel Wargame: European Escalation Warhammer - Dawn of War II Warhammer 40K - Armageddon Warhammer 40K - Regicide We Were Here Too Wolfenstein - The New Order Wolfenstein - The Old Blood WORMS Fun Pack (includes WORMS Crazy Golf, WORMS Blast and WORMS Pinball) XCOM: Enemy Unknown Yooka-Laylee Zombie Army Trilogy 
A Detective's Novel Acceleration of SUGURI 2 Adam's Venture Chronicles Alan Wake Alan Wake: American Nightmare Beyond the Enemy Lines Binary Domain Bleed 2 Call of Cthulhu - Dark Corners of the Earth Chroma Squad Crazy Machines 2 Crazy Machines 3 Damned Darkside Detective Day of the Tentacle Remastered Deadly Premonition: Director's Cut Deponia - The Complete Journey Death Road to Canada Edge of Twilight - Return to Glory Else.Heart.Break Eon Altar - Episode 1 Endless Space Collection Eternal Step Evoland 2 fault milestone bundle **(includes Fault; Milestone One and Fault; Milestone Two)** Figment Final Dusk Finding Teddy + Chronicles of Teddy - Harmony of Exidus Five Nights at Freddy's 2 Gabriel Knight 3 Glitchrunners Gods Will Be Watching GoNNER Grand Theft Auto III Guild of Dungeoneering Guilty Gear Isuka Guilty Gear X2 #Reload Gunpoint Hearts of Iron III Collection Her Story Hidden Folks Hitman: Blood Money Hitman: Contracts HIVESWAP: ACT 1 Immortal Redneck Infested Planet - Deluxe Edition Insurgency Interplanetary - Enhanced Edition Jagged Alliance 2 - Wildfire Jalopy Kathy Rain Keebles Ken Follett's The Pillars of the Earth Kentucky Route Zero Kona Late Shift LEGO Pirates of the Caribbean Lichdom: Battlemage Majesty 2 Collection Manhunt Max Payne Max Payne 2 Mega Man - Legacy Collection Metal Slug 2 Monkey Island: Special Edition Monkey Island 2 Special Edition: LeChuck's Revenge Moon Hunters Neurovoider Never Alone - Arctic Collection **(includes Never Alone + Foxtales DLC + OST)** Okhlos: Omega Oxenfree Panzer Corps Papo & Yo Parkan - Iron Strategy Parkan 2 Professional Farming 2017 Q.U.B.E. - Director's Cut Q.U.B.E. 2 QUAKE IV RAGE Regions of Ruin Renowned Explorers RollerCoaster Tycoon - Deluxe Edition Running with Rifles Savage Lands Scribblenauts Unlimited Shadow Complex - Remastered Shadowrun: Dragonfall - Director's Cut Shadowrun: Hong-Kong - Extended Edition Shadowrun Returns Shiness - The Lightning Kingdom Sins of a Solar Empire - Rebellion Sins of a Solar Empire - Trinity Sky Noon Sky Rogue SKYHILL Sniper Elite v2 Sniper Ghost Warrior Trilogy **(includes Sniper - Art of Victory, Sniper Ghost Warrior and Sniper Ghost Warrior 2 + DLC)** Split/Second SQUAREHEADS STALKER - Clear Sky Staxel SteamWorld Heist Sudden Strike 3 Gold Sundered Switch Galaxy Ultra Tempest - Pirate Action RPG The Final Station The Mooseman The Secret of Monkey Island: Special Edition The Secret World Think of the Children Tower 57 Tower Unite Turmoil Usagi Yojimbo - Way of the Ronin Victor Vran VoidExpanse Warhammer - Dawn of War GOTY Warhammer - Space Marine Warhammer - Space Wolf Warhammer 40K - Regicide Westerado - Double Barreled White Noise 2 Woolfe - The Red Hood Diaries WORMS: Armageddon WORMS: Clan Wars WORMS: Reloaded GOTY Edition WORMS: Revolution WORMS: Ultimate Mayhem Deluxe Edition WORMS: World Party Remastered Wurm Unlimited Zafehouse: Diaries Ziggurat 
Battlefield 3 - Premium Pass Battlefield - Bad Company 2 Burnout Paradise - The Ultimate Box Command & Conquer - Ultimate Collection Crysis 2: Maximum Edition Dead Space Dead Space 2 Dragon Age: Origins Mass Effect 2: Digital Deluxe Medal of Honor Need for Speed: Hot Pursuit Need for Speed: Shift Spore The Sims 3 
Banished Broken Age Crysis EVERSPACE FTL - Advanced Edition Guilty Gear Isuka Heroes of Might & Magic 3 - Complete Little Big Adventure 2 Mount & Blade: Warband STALKER: Call of Pripyat STALKER: Clear Sky STALKER: Shadow of Chernobyl Tales from the Borderlands The Witcher 2 Transistor 


  • I'm looking for all games listed here as gift links from Humble Bundle. I DON'T ACCEPT KEYS, ONLY GIFT LINKS. If you're not sure on how to create a gift link out of your Humble games, let me know and I'll do my best to help you.
Highly Wanted:
ARMA 3 Destiny 2 [EU or NA] Overwatch PayDay 2 GOTY RUST Serious Sam Complete Pack Subnautica 
Mid Tier:
Banished Borderlands: The Pre-Sequel Black Mesa Conan Exiles Craft the World DARK SOULS III + DLC Dead by Daylight Democracy 3 Collector's Edition Don't Starve Together Dungeon Defenders Collection Gang Beasts Garry's Mod Grim Dawn Hearts of Iron IV HELLDIVERS NBA 2K16 NBA 2K17 Prison Architect Project CARS + On Demand Pack Rise of the Tomb Raider Sid Meier's Civilization: Beyond Earth – The Collection Sid Meier's Civilization VI Sniper Elite 4 Starbound Stellaris Tabletop Simulator The Elder Scrolls Online - Tamriel Unlimited The Forest The Talos Principle The Witness Total War: ROME II - Emperor Edition Total War: WARHAMMER Warhammer Vermintide 2 + Cultist Simulator + Earth Defense Force 4.1 (EDF) X-COM 2 Youtubers Life 
Low Tier List (Unless it's a big exception, I won't accept one of those games alone as they are not really that much worth to me. If you got at least two of them, feel free to pick a game from my tier 5 list, maybe two. If you got three of them, in most cases you can pick some games from my tier 4 or maybe even tier 3. Combinations with other tiers can also happen to increase the value of your offer, feel free to ask anything if you have doubts):
7 Days to Die Borderlands 2 Call of Duty: Black Ops III - Multiplayer Starter Pack Cities: Skylines + DLC Dead Rising 3 Apocalypse Edition Dead Rising 4 DiRT Rally Dreamfall Chapters F1 2017 Friday the 13th: The Game Hitman: Season 1 Complete Hollow Knight Hurtworld Hyper Light Drifter Gang Beasts Guild Wars 2 Heroic Edition ibb & obb Inside Kerbal Space Program Metal Gear Solid V: Definitive Experience Miscreated Mutant Year Zero: Road to Eden NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst Northgard One Piece Burning Blood One Piece Pirate Warriors 3 Orcs Must Die 2 Complete Pack Plague Inc: Evolved Project C.A.R.S. Project CARS 2 Quantum Break Resident Evil 5 Gold Edition Sherlock Holmes: The Devil's Daughter Sid Meier's Civilization V Sonic & All-Stars Racing Transformed Spelunky The Escapists 2 [EU or NA] The Jackbox Party Pack 2 The Jackbox Party Pack 3 The Long Dark THIEF (2014) Tomb Raider GOTY Torchlight II Total War: Attila Train Simulator 2017 Trine 3: The Artifacts of Power Ultimate Chicken Horse Viscera Cleanup Detail Warhammer: Dawn of War 3 Warhammer: Vermintide 2 Deluxe Edition Witch It Worms W.M.D [EU or NA] Yakuza 0 

CSGO, TF2, DOTA2, PUBG items / PayPal

From now, I won't accept PayPal. It's simply not worth for me. I also don't have any use for items from CSGO, TF2, DOTA 2 or whatever other game.

Private Offers

From now on, I will ignore private messages from users that haven't commented on my posts or that I haven't traded previously. If registration is a problem for you given account creation date, feel free to join me at SteamTrades, IGS or Barter. There's multiple ways to contact me so no reason to contact me privately before we have reached a public agreement. It's better for me and for you. If you are looking to discuss something else though, sure, feel free to hit my PM box or add me on Steam.

Buying games with PayPal

If instead of games, you're looking for cash, I can also purchase games from you, given that we're talking about Humble Gift Links. All fees covered.

Gift Cards wanted!

Looking to sell Steam gift cards? Unless I just filled up my wallet, I will be usually willing to trade games from T5 for $5 GCs, T4 for $10 and T3 for an adjustable rate. Of course, everything is negotiable, and I also can purchase gift cards for 80% of their value, in whatever currency through PayPal. Of course, I will cover fees.
Where 'x' come from, is it on demand?
Most of my games comes from either seasonal sales from Fanatical, GG, Nuuvem, or physical stores from my country. Specific titles, like Shovel Knight, Beat Saber, Kenshi, RimWorld, My Time at Portia, Factorio, and mostly of indies from my list are purchased on-demand from Humble Store though. Feel free to contact me anytime regarding if you want to know how a specific game was acquired and from which store. Important to note though - certain games will be delivered as a Steam Gift, so I might need to add you to gift you. Those are rare cases though, and out of my mind, only Artifact needs to be gifted directly from Steam.
Are all those games on stock?
Nope. For some games, I might have two copies maximum as those were purchased from physical stores.
I want 'x' game from 'x' store and it isn't in your list (or I just want from that specific store for whatever reason), can you do that for me?
Most of time, yes. There might be region restrictions on a on-demand product though, and unless the storefront you asked me to buy from provides this information precisely I will be counting on you to know those. If a game is on my list, I will take responsibility to warn you for any and every region lock.
You didn't answer me in your past post!?
I'm very sorry, but since most of times I check Reddit through my phone, sometimes I end clicking on 'mark all as read' and end missing a comment or two. Please, if you've commented in my post and I didn't replied to you in about 3 hours, feel free to send me a private message.
Happy trading!
submitted by MJuniorDC9 to indiegameswap

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